The post MVP Software Development – How to Build an MVP appeared first on Studio by UXPin.
]]>When it comes to building a Minimum Viable Product (MVP), the goal is simple: deliver value to users as quickly and efficiently as possible. As a technical designer with coding skills, I’ve seen firsthand how the right approach can turn an idea into a market-ready product. With the increasing complexity of digital products, it’s more important than ever to build MVPs that are not only functional but also user-centric. Let’s dive into the best practices for creating an MVP.
Ready to take your MVP from concept to reality? Try prototyping in UXPin! With UXPin, you can create fully interactive prototypes that look and feel like the final product, enabling you to validate ideas before any code is written. Designers, developers, and stakeholders can work together in real-time, making it easy to iterate and refine your MVP quickly. Try UXPin for free.
An MVP stands for Minimum Viable Product. It’s the most basic version of a product that can still deliver value to users. Eric Ries, the author of The Lean Startup, describes an MVP as a version of a new product that allows a team to collect the maximum amount of validated learning about customers with the least effort. The essence of an MVP is to start small, focus on core functionalities, and then iterate based on user feedback.
Building an MVP allows you to test your product idea with real users before investing significant time and resources into full-scale development. The benefits include:
As Steve Jobs famously said, “You’ve got to start with the customer experience and work backward to the technology.”
The Lean Startup methodology, popularized by Eric Ries, emphasizes building a simple version of your product and improving it based on feedback. This approach aligns perfectly with MVP development because it focuses on efficiency and learning from users.
Agile development practices advocate for incremental and iterative progress. This method is ideal for MVPs as it allows you to adapt quickly to changes and incorporate feedback throughout the development process.
A successful MVP should always keep the end-user in mind. In the words of David Kelley, founder of IDEO, “Fail faster to succeed sooner.” This mindset encourages experimentation and quick iteration based on user feedback, ensuring that the final product resonates with your audience.
Start by understanding the key pain point your software addresses. Ask yourself, “What problem is my product solving?” The answer to this question will guide the entire MVP development process.
Once the core problem is identified, prioritize the features that solve it. This focus ensures that your MVP remains lean and efficient, delivering only what’s necessary to address user needs.
Before diving into development, visualize your MVP with prototypes. Tools like UXPin Merge allow you to create fully functional prototypes that look and feel like the final product. This approach is faster and more efficient than traditional design methods, enabling you to test and iterate quickly.
Even an MVP should prioritize user experience. A well-designed interface can make a significant difference in how users perceive and interact with your product. Remember, “Design is not just what it looks like and feels like. Design is how it works,” as Steve Jobs highlighted.
Select a technology stack that supports rapid development and scalability. Whether you opt for web-based technologies, mobile platforms, or a combination of both, the key is to choose tools that allow for quick iterations and easy updates.
On average, an MVP can take anywhere from 4 to 12 weeks to develop, depending on the complexity of the product and the size of the team.
Factors such as the complexity of the problem, the scope of features, the technology stack, and the team’s expertise all influence the time it takes to build an MVP.
To accelerate development:
As Reid Hoffman, co-founder of LinkedIn, wisely put it, “If you are not embarrassed by the first version of your product, you’ve launched too late.”
Involve users throughout the development process. Their feedback is crucial for ensuring that the MVP meets their needs and provides real value.
Even an MVP should have a polished user interface. A good UX/UI design can make the difference between a product that users love and one they abandon.
Agile practices allow for quick iterations and continuous improvement. This methodology is perfect for MVP development, where adaptability and responsiveness are key.
Use analytics and user feedback to guide your decisions. This approach ensures that your product evolves based on real user needs, not assumptions.
Dropbox started as a simple MVP with a basic file-sharing feature. By focusing on solving a specific problem, Dropbox was able to attract early adopters and iterate quickly based on feedback.
Airbnb’s MVP was a simple website that allowed users to book short-term lodging in their area. The focus was on solving the problem of finding affordable accommodation, and the company rapidly iterated based on user feedback.
Spotify’s MVP was a desktop application that allowed users to stream music. By focusing on delivering a seamless user experience, Spotify quickly gained traction and expanded its feature set based on user feedback.
Avoid the temptation to add too many features to your MVP. Focus on solving the core problem, and leave additional features for later iterations.
User feedback is invaluable for guiding the development process. Ignoring it can lead to a product that doesn’t meet user needs.
Thorough market research is essential. Misjudging market needs can result in an MVP that fails to gain traction.
The best approach is a combination of Lean Startup methodology, Agile practices, and a customer-centric focus.
Focus on solving the core problem, prioritize essential features, create prototypes using tools like UXPin Merge, and involve users throughout the process.
Typically, 4-12 weeks, depending on complexity and team size.
Building an MVP is about starting small, staying focused, and iterating quickly based on user feedback. By following the steps outlined above, you can create a product that not only meets user needs but also lays the foundation for future growth.
Remember, the goal of an MVP is not to create a perfect product but to learn as much as possible with the least amount of effort. As you embark on your MVP journey, consider using tools like UXPin Merge to streamline the process and build prototypes that are closer to the final product. This approach can save you time and resources, allowing you to bring your product to market faster. Try UXPin for free.
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]]>The post User Flows – How to Create Perfect User Flows for Smooth UX appeared first on Studio by UXPin.
]]>User flows are integral to the UX design process. These valuable UX artifacts help product teams visualize flows and processes from users’ perspectives to reduce errors and enhance the user experience.
This article takes a deep dive into user flows, their importance, the principles that guide them, the visual representations, and the various types of flows.
Create user flows and design advanced prototypes with UXPin, an all-in-one design tool that covers every part of your design process, from ideation to design handoff. Build your first prototype today. Sign up for a free trial.
A user flow is a graphic visualization representing the sequence of steps, decisions, and actions users perform while navigating a digital product, app, or website.
Product teams typically focus on one task or goal at a time, such as an onboarding sequence or eCommerce checkout. Designers build prototypes of these user flows to test the user experience with usability participants and stakeholders, iterating on feedback until they have a product ready for development.
User flows help product teams visualize the paths users take through an application or website to complete a specific task or achieve a goal. This visualization enables teams to identify friction points and opportunities within user flows and design solutions to fix them.
Additionally, designers can look at optimizing flows to create more efficient and satisfying user experiences.
A well-designed user flow offers many important benefits for users and the organization:
Successful user flows incorporate UX principles that guide design concepts and decision-making. Here are some fundamental UX principles to consider when designing user flows:
Your user flows must be easy to understand and navigate. Avoid complex designs or features that people must learn before using them. Navigation and interaction elements must be consistent, predictable, and straightforward. When you force people to overthink a process or interaction, they’ll abandon it for an easier option, even at a higher cost.
Maintain a consistent design language, layout, patterns, and interaction design throughout your product and user flows. Design consistency increases familiarity resulting in a more intuitive, user-friendly experience.
Design flows that cater to different needs, preferences, and abilities by offering multiple ways to complete tasks–for example, providing alternate paths, shortcuts, or input methods.
UI feedback guides users and manages expectations as they navigate user flows–for example, progress indicators, visual cues, status information, messages (success, error, etc.), and alerts. This communication informs users of the system status, whether their action was successful, and what to do next.
Designers can utilize user research to predict and address user needs to prevent obstacles and roadblocks. Adding helpful tips and error prevention features enables users to solve problems faster for more efficient and streamlined flows.
Designers can streamline user flows by eliminating unnecessary steps, actions, and decision points. Minimizing these points of friction increases efficiency while reducing errors and drop-offs.
Would you rather use a product that helps you achieve your objectives efficiently or one inundating you with business value proposals and other irrelevant content? Design user flows that prioritize the user’s goals and desired outcomes with features that enhance efficiency and success.
Ensure that users with diverse abilities, preferences, and devices can use your products, navigate flows, and complete tasks. Designers must consider how factors like font size, color contrasts, keyboard navigation, language, and screen-reader compatibility impact user experiences. Read more about accessibility here: Web Design Accessibility Checklist.
Before we explore the user flow types, it’s important to explain the visualizations design teams use to map these journeys.
User flowcharts (user flow diagrams) are a diagramming technique used across many industries to represent the information flow, decision points, and user actions. These visualizations use symbols, arrows, and other shapes to depict elements, processes, decisions, and data input/output.
Wireflows combine wireframes and flowcharts to provide a detailed view of a user’s journey through an interface. These visualizations describe each screen’s layout as well as how users and information flow between them.
Wireflows help visualize user interactions with specific elements and understand the context of these interactions. Designers and engineers can use these wireflows to visualize information architecture and navigation in greater detail.
Screen-flows are annotated screenshots or mockups illustrating a user’s path through a product. These high-fidelity versions of wire-flows allow designers and stakeholders to visualize user flows in greater detail with screens that accurately represent the final product.
Designers use storyboarding similarly to the film industry, using a series of illustrations, images, or screens to show a user’s journey. Storyboarding is helpful as it allows design teams to zoom out from the user flow and visualize a user’s environment and circumstances.
For example, if you’re designing an app for food delivery drivers, you’ll need to visualize the user flow from multiple perspectives:
Storyboard combined with user flows helps design teams empathize with users better to deliver more relevant solutions.
Here are seven common user flow categories. Design teams can use the techniques and mediums above to visualize these user flows.
Task flows represent the steps users must follow to complete a specific task. These flows focus on sequential user actions and decision points, often visualized using a flowchart. Task flows are particularly helpful for identifying pain points and optimizing user journeys.
Onboarding flows allow product teams to visualize and design the product’s initial setup and introduction. These flows incorporate account creation, tutorials, feature highlights, and personalization options to familiarize users and get them started quickly.
Conversion flows are crucial for generating revenue and growth. These flows represent the steps toward a desired action or outcome–for example, newsletter signups, purchases, plan upgrades, etc. Designers typically aim to minimize friction and distractions for these flows to maximize conversion rates, upsells, and other revenue-generating activities.
Navigation flows outline the structure and architecture of a digital product. These visualizations help design teams understand how users move between screens, sections, and features. They can use these insights to prioritize features and content so users can find things faster and complete tasks more efficiently.
Users often need to update account information like addresses, passwords, billing details, app preferences, subscriptions, etc. Account management flows allow designers to simplify these administrative experiences so users can return to more important tasks.
Error flows allow design teams to simulate issues and design solutions to fix them. They can use these insights to improve the user flow and eliminate errors from occurring or create appropriate feedback for users to correct problems.
Offboarding flows guide users through discontinuing a product or service, like canceling a subscription or deleting their account. These flows must be as efficient as onboarding to minimize frustration, increasing the chances of winning back customers.
Here is a step-by-step framework for creating user flows.
Identify the task or goal you want to analyze–this could be one of the above user flows or something specific to your product. This goal will help determine the scope and focus of your user flow and which visualization is most appropriate.
If you are designing a website user experience, another good practice before creating your flows is to determine and map out where your users are coming from. Based on Morgan Brown’s advice in Stop Designing Pages and Start Designing Flows, we’d recommend you consider the following sources for your web or mobile prototype:
Your product may have many user personas. Determine which of these is most relevant to the user flow. You may assess the user flow for multiple personas to ensure it meets everyone’s needs and expectations.
For templates and helpful tips on creating personas, check out the chapter “Analyzing Users Before Diving Into Design” in the free ebook The Guide to UX Design Process & Documentation.
Break down the user journey into a list of individual actions and decision points. Consider each step a user must take to achieve goals and their choices. For example, a signup screen might have several options, including email signup and multiple social logins. Each option will have a different path to completing the signup process.
Start by sketching your flows on paper or in a digital tool to iterate on many ideas fast. This should be a collaborative effort where team members share ideas and suggestions.
Once you have a basic outline, you can create your user flow in a design tool. UXPin offers five built-in design libraries, one of which is aptly named User Flows. UXPin’s User Flows library includes everything teams need to create and share user journeys, including:
Here are a couple techniques for outlining your flow.
You can use the writing-first approach, which Jessica Downey writes about in her article Jumpstarting Your App Conception Without Sketching UI. This outlining method helps flesh out ideas and build a “common understanding” of each page of your app or site.
Let’s create one for, say, a banking app. The scenario: someone wants to turn on auto deposit. Note in the outline below, content in [brackets] represents action buttons/links.
Step 1: Would you like to set up auto deposit?
[Set auto-deposit]
Step 2: Select Deposit Frequency
[Once per month][Twice per month]
[Every other week][Every week]
Step 3: Deposit Once per Month
[Select calendar day]
Step 4: Set Amount
Display amount field
[Set auto-deposit]
You can also try a shorthand approach used by Ryan Singer at Basecamp. Ryan’s approach treats flows as ongoing conversations.
For our banking app example above, we can create a shorthand for Steps 2 and 3 that looks something like this:
To see how Singer demonstrates shorthand for Basecamp and how he can illustrates complex flows with this outlining process, check out A Shorthand for Designing UI Flows.
If you’re designing a wireflow or screen-flow, you can add relevant wireframes, mockups, and screenshots depending on the level of fidelity you need for your user flow.
Add system feedback and responses such as error messages, success notifications, or loading indicators. This detail will help designers and engineers create the appropriate UI components and content to guide users.
Analyze the user flow for potential improvements, pain points, or friction. Share the visualizations with team members and stakeholders for feedback and iterate until you have a flow ready for prototyping.
Create a prototype of your user flow in a design tool. UXPin’s built-in design libraries (iOS, Material Design, Bootstrap, and Foundation) provide designers with UI components and patterns for web and native applications. Drag and drop UI elements from the Design Libraries panel to create high-fidelity mockups you can test in the browser or use UXPin Mirror for mobile app testing.
Create fully interactive prototypes using advanced UXPin features to achieve results that accurately replicate the final product:
Enhance your user flows with high-quality prototyping and testing from UXPin. Start designing the user experiences your customers deserve with the world’s most advanced design tool. Sign up for a free trial.
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]]>The post Examples of Prototypes – From Low-Fidelity to High-Fidelity Prototypes appeared first on Studio by UXPin.
]]>Mastering the art of prototyping is akin to wielding a powerful toolset that empowers designers and developers to iterate, refine, and ultimately deliver products that resonate deeply with their audience.
In this article, we embark on a journey through the spectrum of prototype fidelity, from low-fi sketches to high-fi interactive simulations. Each step of the way, we’ll unravel prototype examples that illuminate the nuances and possibilities inherent in each approach. Whether you’re a seasoned UX designer seeking inspiration or a newcomer eager to grasp the fundamentals, this exploration promises insights aplenty.
But before we dive in, allow me to introduce you to UXPin—a comprehensive prototyping platform that empowers designers to bring their visions to life with unparalleled ease and efficiency. By seamlessly integrating design and prototyping capabilities, UXPin streamlines your workflow, enabling you to iterate rapidly and collaborate seamlessly. Ready to elevate your prototyping game? Sign up for a trial today.
A prototype is a preliminary version or model of a new product, system, or design that is developed to test and validate concepts, features, or functionality before proceeding with full-scale production or implementation.
Prototypes are used in various industries, including product design, software development, engineering, and manufacturing, to gather feedback, identify potential issues, and refine designs early in the development process.
Prototypes are created for several reasons, all aimed at improving the final product or system. Here are some key reasons why prototypes are created:
Read about prototype definition and types in this article: What is a Prototype?
Types of prototypes include:
Paper prototypes are are low-fidelity representations of user interfaces created using pen and paper. They are simple sketches of user interfaces that include rough sketches of UI elements such as buttons and tabs while every new paper piece shows a simulation of next steps of a user flow. They are great communication devices during brainstorming or talking with stakeholders.
Here is an example of a mobile app paper prototype by Aaron Barko found on Medium.
Notice that the prototype has a cut-out an iPhone and the designer can move it to indicate next step. Its kept in a black-and-white color scheme and all UX writing is written by hand. The designer prepared a smaller pieces of paper to indicate different options in a drop-down menu.
To create a paper prototype, prepare sketching materials such as pens or pencils for drawing your interface elements. Your pens may be of different thicknesses to represent different types of UI elements (e.g., thick lines for buttons, thin lines for text). You may want to have different sizes of paper depending on the complexity of your prototype and the level of detail you want to include.
Your paper prototype doesn’t have to be black and white. You can use markers or highlighters for adding emphasis to certain elements or highlighting important areas of your prototype.
A wireframe is a simplified visual representation of a digital interface or product. It outlines the basic structure, layout, and functionality of the interface without getting into detailed design elements like colors, images, or typography. Wireframes are typically created using basic shapes, lines, and text to convey the placement of elements and the flow of information.
The focus is on capturing the overall layout and structure of the interface, as well as the interactions and navigation paths that users will follow. Designers usually use digital tools to make wireframes, such as UXPin, Figma or Balsamiq.
Here’s an example of a website wireframe in Balsamiq.
You can see that its a low-fidelity representation of a real-life website. There’s a frame for asset, some placeholder text, but overall, details don’t matter. It’s still early in the design process to be able to tell how the UI will look like beside the structure and layout.
Before diving into this type of prototyping, it’s helpful to have a clear understanding of the user flows and basic layout of your user interface. User flows map out the paths that users will take through the interface, while wireframes provide a simplified visual representation of the interface structure.
A mockup is a higher-fidelity representation of a digital interface or product compared to a wireframe or a paper prototype. While wireframes and paper prototypes focus on the basic structure and layout of the interface, mockups add more visual detail, including colors, typography, images, and other design elements.
Here is a design mockup found on Dribbble, a website where digital designers share static mockups, video prototypes, and graphic designs to showcase their understanding of design or prototyping process.
Notice that this mockup provides a more detailed representation of the final look and feel of the interface. They incorporate colors, typography, images, and other visual elements to showcase the visual style and branding of the project. They include realistic visual elements and often simulate the appearance of the final product as closely as possible.
Mockups still focus on visual design rather than functionality what makes them great for gathering feedback on the visual design and aesthetics of the interface. They are often shared with stakeholders, clients, or team members for review and approval before moving on to the prototype development phase.
High-fidelity prototype can be in the form of a static mockup or functional prototype. What matters here is the level of detail. They serve as powerful communication and validation tools in the design process, allowing designers to convey their design concepts effectively and gather feedback on the user experience before moving into the product development phase.
High-fidelity prototypes closely mimic the visual appearance of the final product, including detailed graphics, typography, colors, and branding elements. They often use actual assets such as images, icons, and logos to provide a realistic representation of the interface.
One example of a high-fidelity prototype is this website made by UXPin.
You can see that it has a well-defined color palette, carefully picked font pairing, great use of whitespace and clickable form. You can use this prototype as a template for practicing UX design, add a FAQ section, new sites, and more. Try it now by signing up for UXPin trial.
A functional prototype is a type of prototype that not only demonstrates the visual design of an interface but also simulates its functionality and behavior. Unlike static prototypes, which focus solely on the appearance of the design, functional prototypes provide a tangible representation of how the final product will work and behave.
Functional prototypes help validate the technical feasibility of the design by demonstrating how different components and features work together in a functioning system. They can identify technical issues, bottlenecks, or limitations early in the development process.
Similarly, startups may build functional prototypes to get buy-in from investors. It works similarly to a 3D model of a physical product as other people can get a feeling of what you want to build and how it will behave like. Some people need physical models to spark their imagination.
Those prototypes include interactive elements that simulate user interactions and behaviors. This may include clickable buttons, input fields, dropdown menus, and other interactive components that allow users to navigate through the prototype and perform tasks.
In some cases, functional prototypes may include real data or content to provide a more realistic user experience. This could involve integrating dynamic content feeds, sample data sets, or actual text and imagery that would be used in the final product.
Here is an example of a functional prototype by UXPin. It’s an auction app.
It’s fully clickable and it looks like a final product that has been developed by engineers. But it’s not. It’s a functional prototype. You can use it as if you use a regular app that’s on your phone. It’s responsive to user action and it transfers data from one step to the other. Such an app is possible to build in UXPin.
The final prototype example we want to show you is coded prototype. This prototype isn’t build in code by a developer. It’s build in a designer’s environment with coded components – a small building blocks of most apps. UXPin, unlike most design tools, renders real code, so there is always code in the background that you can hand over to development.
The example here is a sign-up flow build with UXPin. Here’s a full tutorial on how to build a sign-up form like this one.
If you want to learn coded prototyping, follow our mini-course on using UXPin Merge.
Those prototype examples demonstrate versatility and applicability across various design contexts, including paper prototypes, wireframes, mockups, and functional prototypes. Each type of prototype serves a specific purpose in the design process, helping designers to effectively communicate ideas, test functionality, and refine designs before final implementation.
With UXPin, you can turn your ideas into reality quickly. It’s like having your design and prototype tools all in one place, saving you time and hassle. Plus, it makes teamwork a breeze, allowing you to collaborate smoothly with others. Ready to take your prototyping skills to the next level? Try UXPin for free today.
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]]>The post Top 6 Figma Competitors that Product Teams Use appeared first on Studio by UXPin.
]]>Figma is a powerful web-based design tool that has become designer’s favorite as it allows to create, collaborate on, and share user interface designs in real-time. Founded in 2012 by Dylan Field and Evan Wallace, Figma has grown to become one of the leading tools in the design industry due to its unique features and capabilities.
Although it offers a great collaborative design experience, Figma is not the best when it comes to interactive prototyping, design handoff, and code-based design. Let’s analyze Figma competitors and analyze what makes this design tool so popular.
Design fully functional prototypes with UXPin Merge. Use the same components in design as you do in development, and create prototypes that can be interacted with and tested with real users. See how. Try UXPin Merge for free.
Figma is a web-based design tool that simplifies teamwork and UI design.
Figma’s focus on accessibility, powerful features, and collaborative capabilities has made it a preferred choice for designers and teams worldwide, transforming how digital products are designed and developed.
Figma is best suited for designers with UI and UX design projects that require detailed, UI designs and robust collaboration features.
It is used for:
Figma’s backstory is rooted in the vision of its founders, Dylan Field and Evan Wallace, who sought to transform the design industry by creating a more collaborative and accessible tool. Founded in 2012, the idea for Figma emerged from their desire to overcome the limitations of traditional design software, which was often platform-specific and lacked real-time collaboration features. Field’s Thiel Fellowship provided the initial funding and mentorship necessary to bring their idea to life.
The official launch of Figma in 2016 marked a significant shift in the design landscape. As a browser-based tool, it allowed designers to work on any device with internet access, facilitating seamless collaboration akin to Google Docs. This innovation quickly garnered attention, leading to substantial venture capital investments and a growing user base. By 2021, Figma had reached a valuation of $10 billion, reflecting its widespread adoption and impact on the design community.
Figma’s success is also attributed to its focus on community and extensibility. The platform introduced features like plugins, FigJam for whiteboarding, and a vibrant community for sharing resources and ideas. Despite an attempted acquisition by Adobe in 2023, which was ultimately abandoned, Figma has remained independent and continues to innovate, aiming to democratize design and make powerful tools accessible to all designers.
Here are the key numbers associated with Figma.
Figma is a user-friendly design platforms that designers love because of at least 5 features.
UXPin is a Figma alternative for advanced prototyping. While Figma is a vector-based design tool, UXPin is code-based, meaning that you can set up the most advanced interactions on the components level and then copy the code behind it to use in development. With UXPin, you can create clickable menus, data-rich tables, interactive forms, dynamic content, and more.
It’s an end-to-end design tool, so you don’t need plugins or extra seats to test or hand over the final prototype to development. The specs are available without extra seats. UXPin also helps teams set up code-based design system, keep version control, and collaborate by sharing the design with others for commenting or annotating.
UXPin is also known for its Merge technology. It’s a drag-and-drop technology for using fully coded React or Storybook components to design an interface. It’s perfect for teams with matured design systems (like Porsche) or engineer-driven companies who don’t have enough designers on their team.
Check out other articles that compare UXPin and Figma:
Moqups is a wireframing tool for designing basic wireframes that look like paper prototypes, user flows and basic mockups – three essential steps in the design process. This is a well-loved alternative to Figma’s FigJam, their whiteboarding solution with amazing integrations with Jira and Confluence.
It’s a great collaboration tool that makes project management easy. With enterprise clients on board, such as Microsoft, Sony, Amazon, Moqups seem to be a perfect choice for teams who need a common workspace for brainstorming sessions. The tool is also great for working with freelancers on app or web design.
The tool also allows you to create templates for reuse and share across the team. It has an affordable pricing and works offline.
Framer is a compelling Figma competitor for web design. It helps create and publish websites without having to write code. It works in a drag-and-drop for creating a layout of blogs, landing pages, forms, and more.
It’s a great Figma alternative if you want to create a website that needs to be live fast. Framer is more than just a design tool. It helps you with SEO, performance, localization, and any other thing that’s in a web master’s scope of expertise.
It’s recently added AI feature that works like this — write a prompt, telling AI what kind of a website you’re building, and in return, get a ready-to-go site. It works like magic!
Framer isn’t great at prototyping because it’s main job is creating websites. It makes collaboration between designers, engineers, and product managers easy, yet if you need to create a high-fidelity prototype for user testing, try a tool like UXPin, Axure or Marvel.
Sketch is a Figma competitor for teams that work on Macs — it’s a Mac app. It’s recently revamped it’s product to support interactions, design token export, and more things that make designer-developer handoff frictionless.
Sketch has been around since 2010 when designers used Photoshop to create mockups or wireframes. It’s a real dinosaur but it doesn’t seem like it. It’s a user-friendly prototyping tool that speeds up product development and a great Figma alternative. It has a version control, design system management and history that makes design process easier.
Marvel advertises itself as a design tool that even non-designers can use. This might be appealing to small startups who look for a wireframing and mockup solution that everyone on the team can use. It’s used in finance and consulting markets as well as by companies such as BlaBlaCar or Stripe.
The prototyping tool doesn’t compare itself to Figma, but from its Marvel vs Invision landing page, we can learn that it’s a tool for advanced prototyping and design handoff that allows teams to build and handover their designs to the engineering team.
Marvel is praised for having a small learning curve and easy user interface, but the users complain that it is too basic to create advanced prototypes.
Like Figma, it works in artboard mode and it has vector editing tools that help you mimic user interactions to an extent. We recommend you to try Marvel as it has a free version that you may enjoy for creating basic screens.
Axure is an old-school prototyping tool that’s a great competitor to Figma when it comes to advanced prototyping. It supports interactions, such as conditions, triggers, and actions for creating a prototype that tests user experience. Those interactions can be tricky to set up as the learing curve is rather steep, but it’s all worth it.
Axure works in the cloud now, but it also has a MacOS and Windows apps for those of you who prefer work offline. It’s well loved by user experience designers, product managers, and business analysts at enterprise corporations, and design teams who require robust user feedback before implementing the design.
There are many more Figma competitors on the market, but we decided to outline six of them that you may consider when looking for a Figma alternative or another tool to speed up your design process.
Some of well-loved tools have been sunsetted or they stopped getting new clients, such as Adobe XD (which was a part of Creative Cloud) or InVision that was great for design systems.
Framer is best for web design, Sketch is great for Mac users, Moqups and Marvel come in handy for smaller teams, while Axure and UXPin are great for robust prototyping when you need to use live data. Pick the one that fits your purpose.
If you want to use a prototyping tool that connects design and development, try UXPin Merge. Design production-ready prototypes that don’t need translation from design to code, because you work with coded components from the start. Try UXPin Merge.
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]]>The post Code to Design Complete Guide for 2024 appeared first on Studio by UXPin.
]]>Design-to-code is a familiar workflow. Designers create a prototype using a design tool, and developers convert it to code–a simplified version of the standard product development process.
UXPin Merge turns this process upside down with a revolutionary code-to-design workflow. This article explains code to design and how it enhances the product development process with four case studies, including FinTech giant PayPal. Learn more about UXPin Merge.
Code to design is a UX workflow developed by UXPin using Merge technology. With UXPin Merge, you can use coded UI components to build fully interactive interfaces, and once you’re done with your design, export production code. The components aren’t translated from design to code. They are code.
The code-to-design workflow offers several benefits for designers, stakeholders, and engineers:
Design to code is the traditional UX workflow. Design teams create mockups and prototypes using standard image-based design tools, which developers convert to code.
The biggest challenge with a design-to-code workflow is that it creates a gap between designers and engineers. To bridge that gap, designers must use external tools, write detailed documentation, and meet with devs to explain how prototypes and interactions must function.
Even with all this extra work and explanation, the final product often doesn’t meet the designer’s specifications and expectations. Designers and engineers argue over who is to blame, but the real issue is a language barrier. Designers work with vector graphics tools, while engineers work with code.
A code-to-design workflow bridges the gap between designers and engineers. They still speak different languages, but a technology like Merge facilitates the translation between design and development.
Design teams work with visual UI elements, while engineers work with the code powering them–the same component from two perspectives.
Teams working with a design system benefit most from this code-to-design workflow.
With design-to-code workflow, teams work with two versions of the design system:
Code to design eliminates this separation because design teams and engineers use the same component library from the same repository–creating a true single source of truth.
You’re probably thinking, “this code-to-design thing sounds great, but how does it translate to real-world product development?” Glad you asked. Here are four use cases where companies use code-to-design for product development.
In 2019, PayPal completely redesigned its internal product development process using UXPin Merge. PayPal’s internal UX team had a unique challenge–they had five designers to over one thousand engineers managing 60+ products. No two products looked the same, and each had usability and design inconsistency issues.
Erica Rider, UX Lead EPX at PayPal, was tasked with solving this problem. To add a layer of complexity, Erica had to create a workflow that enabled PayPal’s product team to design, test, and deliver products. They lacked design skills and had little design tool experience.
After trying several solutions using traditional image-based tools, Erica discovered Merge. PayPal’s UX team used Merge to sync a customized Fluent UI design system to UXPin.
PayPal’s stakeholders wanted to test the effectiveness of this new code-to-design investment. Erica’s experiment involved creating two versions of a one-page prototype: one using an image-based tool and the other using the UXPin Merge. The results were better than expected:
The Merge prototype had far superior fidelity and functionality. And, with some coaching, PayPal’s product teams achieved the same results.
Read PayPal’s full case study.
Software developer Iress was on a four-stage process to design system maturity.
Iress was stuck on stage three, unsure how they would bridge the gap between design and development to reach the final goal–until the team discovered code-to-design approach.
This workflow ticked all the boxes for Iress at that moment:
The first two use cases were enterprise products. But what can code-to-design do for startups and small teams? TeamPassword operates in the highly competitive password management market. The startup’s biggest challenge is that they don’t have any UX designers.
For a startup entrusted with people’s passwords and sensitive data, usability issues and design inconsistencies erode trust, ruining TeamPassword’s reputation and resulting in churn.
TeamPassword’s engineers did all the design and user testing using code prototypes. While these prototypes accurately represented the product’s functionality and user experience, building and iterating on ideas was time-consuming.
In 2022, TeamPassword switched to the MUI design system, which they synced to UXPin using Merge. Instead of developing prototypes, engineers used their custom MUI React library in UXPin. This code-to-design workflow significantly reduced time-to-market while eliminating usability issues and design drift.
When TeamPassword’s developers update the design system repository, the change automatically sync to UXPin, so they always have the latest version. Merge’s Version Control allows the team to track changes and switch between versions during testing.
Read TeamPassword’s full case study.
dotSource is a German-based digital product consulting and development agency. The company uses multiple design systems to deliver products and solutions to clients.
dotSource’s biggest problem in delivering these products was redundant processes and duplicate work with two design systems–a UI kit for design and a component library for development. The design system’s documentation created a third piece the team had to maintain.
dotSource’s “single source of truth” was actually three sources, not one–a problem many organizations encounter with design systems.
dotSource knew they had to make their single source of truth code-based but didn’t know how to achieve this workflow using traditional image-based design tools–until they discovered UXPin Merge.
dotSource uses Merge’s Storybook Integration to sync its design system to UXPin. Storybook allows dotSource to update the design system’s repository, documentation, and UXPin’s components with every release.
“Switching to a code-based design workflow is the only way around these image-based limitations. A code-based prototyping tool like UXPin with Merge technology enables this workflow by rendering code (instead of vector graphics), just like a browser. In UXPin, UI components look and behave exactly as they do for developers, effectively bridging the gap between design and development–a real single source of truth.” – dotSource
Read dotSource’s full article.
Product teams have two options when importing code components into UXPin:
There are three ways to bring these libraries into UXPin:
We have three tutorials for using the npm Integration and Component Manager:
The Git and Storybook integrations are a little more complex, requiring technical skills to complete the Merge setup with UXPin’s Technical Support Team.
Ready to get started with code to design? Set up a trial and see how it speeds up your product development process and keeps your team on the same page. Try UXPin Merge for free.
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]]>The post Paper Prototyping: The 10-Minute Practical Guide appeared first on Studio by UXPin.
]]>In the high-tech digital UX design world, pen and paper can still be the preferred choices for fast low-fidelity prototyping. Contrary to assumptions, UX teams spend a lot of time away from the computer, writing on sticky notes, whiteboards, notepads, and adding annotations to paper prototypes.
The more planning and preparation designers can do before sitting down at the computer, the quicker they can design wireframes, mockups, and prototypes. Paper prototyping is a crucial part of the early UX design thinking process because it fosters collaboration, allowing designers to explore lots of ideas at a minimal cost.
With UXPin, design and development teams can jump straight from paper prototypes to high-fidelity prototyping, significantly accelerating the design process. Build consistent, high-quality digital experiences. Sign up for a free trial and explore UXPin’s prototyping features today!
Paper prototyping is the process of developing ideas and designing user flows using hand-sketched “screens” that represent a digital product. Paper prototypes test on a high-level user experience rather than interaction design.
Paper prototypes are low-fidelity because they don’t have any functionality. For this reason, paper prototypes designers rarely share paper prototypes outside of the department.
The primary goal of paper prototyping is to map our information architecture and visualize user flows.
Design teams often lay paper screens on a desk or flow and imagine how real users would navigate to reach an end goal. The designs are rudimentary and usually sketched in black and white. Content is limited, with only headlines and call to action links displaying any legible text.
Sometimes, teams will build a mock iPhone or Android device using a piece of cardboard to simulate swipes, scrolls, and other basic functionality. These mock devices also allow designers to see how their designs might look within the confines of a mobile phone—especially useful if you’re designing a mobile app.
While the main benefit of paper prototyping is speed, some designers use tools like UI Stencils to design accurate, aesthetically pleasing screen layouts—vital if you plan to present paper prototypes to stakeholders or testing participants.
UXPin’s journey started with a similar paper prototyping product called Web Kit. A paper pad paired with a design tool that automatically turns paper prototypes into wireframes. UXPin has evolved into an end-to-end prototyping solution, allowing you to create prototypes that are production-ready from the start. Try UXPin for free.
With tools like reMarkable and Apple Pencil, teams can collaborate remotely while enjoying the speed and versatility of the physical paper experience.
Using digital sketch tools can accelerate the paper prototyping process. Designers can make changes faster (without needing to redraw a screen), attach detailed notes, and upload finished prototypes instantly to design tools like UXPin to build high-fidelity prototypes or go with wireframing.
Paper prototyping digitally also reduces paper and plastic waste, which is better for the environment :)
Aside from speed and flexibility, there are several advantages and disadvantages to paper prototyping.
Here are some of the pros and cons of paper prototyping from our free eBook: The Ultimate Guide to Prototyping.
Advantages:
Disadvantages:
Sign up for a 14-day trial and see how quickly you can turn paper design concepts into high-fidelity prototypes that function like the final product using UXPin.
Jake Knapp of Google says that “paper prototyping is a waste of time“—but admits that paper prototyping is useful for early-stage conceptualizing.
Once you move from paper to digital, there’s no reason to return. Some designers might return to paper prototyping for new features or a product redesign. But even then, returning to paper prototyping might be unnecessary.
That said, paper prototyping is perfect for early-stage conceptualizing. Its speed, ease, and simplicity make it accessible to all teams (including non-designers) while fostering experimentation and creativity—something you can’t achieve with a digital canvas.
Paper prototypes are ideal for:
Paper prototyping is the fun part of product design. It’s an opportunity for team members to brainstorm and sketch ideas.
Don’t worry about how beautiful your sketches look. Even the best UX designers aren’t brilliant sketch artists! The goal is to visualize your ideas and get the creative juices flowing.
Creating a paper prototype involves three main steps:
Gather materials like paper, pens, markers, sticky notes, and scissors. You may also use a whiteboard or large sheets of paper to sketch user interfaces.
Draw basic screens, user interfaces, and key components of the design on separate pieces of paper. Represent user flows by arranging these sketches in sequence.
Lay out the sketches in the order of user interaction. Simulate the user experience by manually switching between sketches based on user actions, gathering feedback to refine the design.
For a detailed guide, check out UXPin’s article on prototyping.
Testing & presenting paper prototypes outside of the UX department is always tricky. The stakeholders or usability participants have to “imagine” what will happen, which can confuse or divert focus from what you’re trying to present. Nevertheless, a study by Jakob Nielsen found that 75% of usability issues can be identified with simple, low-fidelity prototypes like paper ones.
Here are some tips for presenting and testing paper prototypes:
Whether you’re building a mobile application or a new website, UXPin provides designers with tools to build advanced prototypes; most leading design tools simply can’t!
Don’t take our word for it! Sign up for a free 14-day trial and test UXPin’s powerful prototyping features for your next project.
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]]>The post What is a Prototype? A Guide to Functional UX appeared first on Studio by UXPin.
]]>A prototype is an early model or simulation of a product used to test and validate ideas before full-scale production. Prototypes vary in fidelity from simple sketches of a user interface to fully interactive digital models that resemble the final product. They serve to gather user feedback, identify usability issues, and refine design concepts, helping ensure that the final product meets user needs effectively.
Prototyping is one of the most critical steps in the design process, yet prototypes still confuse some designers and project teams.
Key takeaways:
Build a living example of your product with UI components that come from your design library stored in Git, Storybook or as an npm package. Simplify design handoff and make sure that teams are sharing a single source of truth between design and code. Discover UXPin Merge.
A prototype is a simulation of a final product which design teams use for testing before committing resources to building the actual thing.
The goal of a prototype is to test and validate ideas before sharing them with stakeholders and eventually passing the final designs to engineering teams for the development process.
Prototypes are essential for identifying and solving user pain points with participants during usability testing. Testing prototypes with end-users enables UX teams to visualize and optimize the user experience during the design process.
Engineering is expensive, and making changes to a final product is often not as straightforward as teams may anticipate. So, finding and fixing errors during the design process is critical.
Prototypes have four main qualities:
Another common misconception about prototyping is that it only needs to be done once or twice at the end of the design process— it’s not true.
One of our mottos that we believe at UXPin is “test early and test often.”
According to Elementor’s Director of UX, the website building platform’s designer – there should be an average of four to five prototyping sessions, depending on the complexity of a given UI design.
Teams should create a prototype of every possible iteration of the design—even your early basic ideas for solving a user need. Prototyping shouldn’t be reserved only for beta tests of the final version; you should test basic and more complex versions of the end-product.
If testing a prototype produces new insights about how users interact with your product, then it’s worth taking the time to gather user feedback and iterate—whether that’s paper, low-fidelity or high-fidelity.
We’re going to explore prototypes in three types of prototypes: paper, digital, and HTML.
A paper prototype is a prototype that is drawn on a paper or a digital whitebaord. Such a prototype is used during the early design stages, like a design thinking workshop while designers still brainstorm ideas.
Paper prototyping works best during early design stages where design teams collaborate to explore many concepts fast. Team members sketch ideas by hand using simple lines, shapes, and text. The emphasis is on lots of ideas and speed, not aesthetics.
UX Teams lay paper screens on the floor, table, or pinned to a board to simulate user flows. A common practice for testing these prototypes is to have one person play “the product,” switching the sketches according to how the real user behaves.
A low visual/low functional paper prototype.
Advantages of Paper Prototypes
Disadvantages
Considering these advantages and disadvantages, we recommend paper prototyping only during early-stage design. Once you move from paper to digital, there shouldn’t be any reason to revisit hand-sketched prototypes for the same designs or user flows.
For more information on paper prototyping, check out these helpful resources:
Digital prototyping is an exciting part of the design process. Prototypes start to resemble the final product allowing teams to test and validate ideas.
There are two types of digital prototypes:
Low-fidelity prototypes allow research teams to outline basic user flows and information architecture. High-fidelity prototypes go into more detail, testing user interfaces, interactions, and how usability participants interact with a product.
Designers build prototypes using design tools like Figma, Adobe XD, and others. Sometimes non-designers, from product teams use Powerpoint or Google Slides to simulate user flows.
UXPin is unique because it allows designers to create prototypes that look and function exactly like the final product—something you cannot achieve with other popular design tools!
Advantages of Digital Prototyping
Disadvantages
A prototype’s success depends on teams outlining clear objectives and KPIs for each usability study. Without a proper plan, designers can get side-tracked, adding unnecessary features and interactions!
Here are some helpful resources for creating digital prototypes:
On rare occasions, teams might build HTML & JavaScript prototypes to get more accurate results. The downside to this approach is that coding comes with considerable time and technical costs.
But with UXPin Merge, that isn’t the case!
Product designers (and non-designers) can create code-based high-fidelity prototypes that look and function like the final product.
For example, with UXPin’s Merge technology, teams can use React components pulled from a Git repository or Storybook components to create fully functional high-fidelity prototypes. With UXPin Merge, participants never have to “imagine” what a button or dropdown will do because the prototype functions like the final product!
Low Visual/High Functional Prototype built-in HTML. (Image credit: Mike Hill)
Advantages
Disadvantages
Here are some helpful resources on HTML prototyping:
There’s no single best process for prototyping; it all depends on the product and application. Below are the three most effective prototyping processes, each intended for different scenarios.
(Note: We advise that you ALWAYS test the prototype when going from lo-fi to hi-fi.)
Most designers follow the paper => lo-fi digital => hi-fi digital => code process for prototyping—it’s how we designed UXPin :).
Teams collaborate to develop lots of ideas, sketching wireframes on paper and creating user flows before committing to digital. Here, UX teams will use common brainstorming methods like crazy eights or asking “how might we” questions to get into an end-user mindset.
A lo-fi digital prototype (wireframe) tests crucial elements like navigation and information architecture early in the design process. Teams can use feedback to make quick adjustments to wireframes before committing to mockups.
Once teams complete navigation and information architecture, designers build mockups resembling the final product—adding color, content, interactions, and animations.
When researchers have exhausted testing, UX teams hand over designs to engineers to develop the final product.
Going from Lo-fi prototyping to code is an old approach that few teams ever use these days. While lo-fi prototyping is cheap, it doesn’t catch many of the usability issues high-fidelity prototypes expose.
Product developers without design skills might use the paper => lo-fi digital => code method because it’s quicker for them to code than learn how to use a design tool.
The process is exactly like the example above, except that teams will skip the hi-fi digital step.
Low fidelity prototype created during a Yelp redesign exercise.
High fidelity prototype created during a Yelp redesign exercise.
Solo developers might skip any early prototyping methods and go straight to code. With no one to bounce ideas with, it can make sense for a developer to jump straight in.
Essentially, the prototype creates a foundation and evolves into the final product. This prototyping method is only effective for skilled product developers with efficient workflows.
Even designers with excellent design skills might want to avoid this method of prototyping. Low-fidelity and high-fidelity prototyping are significantly faster than building and editing code.
With UXPin Merge, you can accelerate the UX process through rapid prototyping. Create fully-functioning high-fidelity prototypes using UI code components to provide participants with a life-like model of the final product.
UX teams follow the standard paper prototyping processes as outlined above. Next, designers build high-fidelity prototypes using UXPin Merge just by dragging and dropping ready interactive UI blocks on the canvas.
The outcome: no more “imagining!” Your prototype will work just as the final product. Prototyping in a code-based design tool like UXPin Merge means engineers can build the final product significantly quicker than working with vector-based designs. Discover UXPin Merge.
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]]>The post Top React Component Libraries appeared first on Studio by UXPin.
]]>Modern websites and apps rely on front-end frameworks to develop, maintain, and scale user interfaces. React’s Javascript library is arguably the most popular front-end framework with many component libraries to build digital products.
We’re going to explore the top React UI libraries and how to choose the right one for your next project.
With UXPin Merge, you can sync any React component library and assemble production-ready layouts super fast. Check out the build-in MUI, Ant design, and React Bootstrap components that are available for free in UXPin’s editor. Drag and drop them on the canvas and simplify React UI design. Try UXPin Merge.
A React component library is a collection of pre-built UI components specifically designed for use with React applications. These libraries contain reusable components that cover a wide range of UI elements, such as buttons, forms, modals, navigation bars, cards, and more.
React component libraries aim to streamline the development process by providing ready-made components that adhere to best practices in terms of design, accessibility, and functionality.
Below are six things to consider when choosing a React library for your next project. This is by no means an exhaustive list, and some of these factors may not apply to the product you’re building.
GitHub’s star rating allows you to quickly compare each React UI library’s popularity. The weekly downloads on npm also show how many people use the component library. Generally speaking, a React library’s popularity means it’s well established and serves its purpose.
Like star rating, a library’s GitHub issues can tell you a lot about its popularity and how well it’s maintained. Even if the library has minimal issues, do any of these affect the product you’re trying to build?
Documentation is an important consideration when choosing a React UI library. You want to avoid running to Stack Overflow every time you run into trouble or want to know how to use specific components. Good documentation is updated regularly and gives you a comprehensive understanding of the library.
You also want to know if the React library has support directly from the creators or via a dedicated community forum. There are times when you need expert advice to overcome challenges. The ability to reach out for help (even if that means paying) is crucial to get issues sorted quickly and keep the project moving.
One of the downsides to using a component library is its constraints and lack of customization. For some projects, customization isn’t a factor, but if you’re looking to develop a unique UI, the ability to build your own design system is vital.
Explore the library’s documentation to see if they offer instructions for customizing the components and how easily you can achieve your desired results.
Depending on the app you’re designing, you’ll want to know the component library’s browser and mobile compatibility. The quickest way to research browser/device compatibility is by searching GitHub’s issues or Stack Overflow.
Accessibility is a time-consuming but necessary consideration for digital product design. If a React library hasn’t considered accessibility when designing components, then it’s something you’re going to have to do yourself, which takes us back to points 3 and 4–documentation and customization.
The best React component library for your project depends on your specific needs and preferences. It’s recommended to evaluate each library based on factors such as documentation quality, community support, active development, and alignment with your project requirements before making a decision.
Comparing the libraries involves assessing various aspects such as design philosophy, component offerings, theming capabilities, documentation, community support, and ecosystem. Take Material-UI (MUI) and Ant Design as examples.
Material-UI provides a comprehensive set of React components following the Material Design system. It includes components like buttons, cards, forms, navigation, and more, with a wide range of customization options.
Ant Design offers a rich collection of components tailored for enterprise applications, including layouts, forms, navigation, data display, and more. It provides components specific to data visualization and business logic.
These are our five best React UI libraries for 2024.
Note: Information regarding GitHub stars and NPM downloads are accurate as of March 2024.
MUI is one of the most comprehensive and widely used React component libraries. The library is built on Google’s Material Design UI, one of the most extensive UI kits in the world.
MUI has a massive component library for designers to build everything from mobile and web applications, websites, and even wearable apps.
MUI Core features fundamental UI components you see in everyday digital products, while MUI X offers a list of advanced React components for building complex user interfaces, like data tables, data pickers, charts, and more.
For those of you who would like to try design with MUI code components, sign up for a UXPin trial and get 14-day access to UXPin. Read more about MUI 5 Kit in UXPin.
One of MUI’s biggest appeals is the ability to theme and customize components. Designers can use MUI as a foundation to scale designs fast but also adapt the library to build a custom design system for their product or organization.
Designers can also take advantage of Material Design and MUI’s comprehensive guidelines to avoid usability issues when customizing components.
MUI also has a template marketplace to purchase React theme templates for dashboards, eCommerce websites, landing pages, and more.
MUI’s documentation is as detailed and comprehensive as its component library. Its curators have taken great care to provide designers and developers with step-by-step instructions and guidelines for installation, usage, customization, accessibility, and more.
There are also tons of videos on YouTube from MUI’s large community of users and contributors offering best practices, tutorials, tips and tricks, how-to guides, and more.
Founded in 2011, Bootstrap is one of the oldest and most popular open-source CSS frameworks for websites and web applications. Bootstrap was one of the first CSS frameworks to prioritize mobile-first web development, allowing designers to build and scale responsive websites quickly.
React-Bootstrap replaced Bootstrap Javascript while ditching resource-heavy dependencies like JQuery to build a comprehensive but simplistic React component library.
If you’re familiar with Bootstrap, then you’ll instantly recognize React-Bootstrap’s generic-looking component library. Like its CSS predecessor, React-Bootstrap features UI components that favor web design rather than mobile applications.
React-Bootstrap is very generic with minimal styling, making it easy for designers to tweak and customize. Bootstrap’s defined classes and variants make it easy to select and customize components using CSS.
Due to Bootstrap’s long history and wide usage, you can find tons of free and premium React-Bootstrap themes and templates for everything from admin dashboards to multiple purpose websites, eCommerce, landing pages, and more.
React-Bootstrap has excellent documentation, albeit not as detailed and comprehensive as MUI. React-Bootstrap’s simplicity and naming convention make it one of the easiest React libraries to understand, use, and customize.
Bootstrap is also featured extensively on Stack Overflow, so you’ll likely find answers to most issues. There are also loads of blogs and YouTube videos offering advice, tutorials, design projects, and more.
Semantic UI React is a popular alternative to React-Bootstrap. Like React-Bootstrap, Semantic UI started as an open-source CSS framework that its contributors used to build React components.
Semantic UI React offers an extensive range of UI components for websites and web applications. The components provide cleaner, more modern styling than Bootstrap while remaining minimalist and simplistic.
Semantic UI React uses the FontAwesome icon set, including over 1,600 free icons and 7,864 Pro (paid).
Semantic UI uses an intuitive, straightforward naming convention that makes it easy to customize components. The documentation also provides a step-by-step guide for theming with Semantic UI React. Unlike MUI and React-Bootstrap, Semantic has very few template options.
Semantic UI React’s interactive documentation provides you with CodeSandbox examples to inspect the code and play around with components.
The docs also allow you to switch between an example, code, and props to visualize the component from multiple angles.
Ant Design (AntD) is another popular, widely used React component library developed by Ant Group–parent company to Alibaba, China’s biggest online marketplace. Like MUI, AntD offers a vast component library for both web and mobile applications.
AntD is the only React library featured in this article that uses TypeScript – a form of Javascript.
AntD has a massive component library for desktop and mobile, including UI patterns like infinite scroll and pull-to-refresh for mobile devices. Ant Design ProComponents offers a range of advanced React UI elements ( similar to MUI X) for building complex interfaces.
You can also find a vast library of pre-made templates and scaffolds to kick start your project and build UIs much faster.
AntD uses design tokens or variables for devs to customize and theme components. The UI library uses Less and provides a complete list of all AntD variables in GitHub.
AntD’s comprehensive documentation provides step-by-step instructions for using and customizing. You can also inspect each component in CodeSandBox, CodePen, or StackBlitz.
Chakra UI is a Nigerian-based React component library founded by Segun Adebayo. You can choose between Chakra’s free component library or Chakra UI Pro, which offers pre-made complex UI components to build interfaces faster.
Chakra UI’s component library caters to web-based applications and websites. The library offers the choice between TypeScript or Javascript React components, depending on your preference. Chakra’s designers follow WAI-ARIA standards, so every element is accessible.
The stylish UI components look similar to Semantic UI, with dark and light options available.
Chakra’s designers created the UI library to be fully customized using variables to meet product and brand requirements. Charka also integrates with Create React App, Framer Motion, React Hook Form, and React Table to extend the library’s usage and customization.
Chakra UI has excellent documentation with guides, video tutorials, examples, FAQs, links to connect with core team members, and an active Discord community.
Chakra’s users are extremely passionate and enthusiastic about the React library, and there’s always someone to connect with to ask questions.
One of the challenges of using a React library is that only few tools allow you to design UIs with real components. UXPin Merge allows you to assemble layouts with React components from Git repo, Storybook, or npm. See how it works. Discover UXPin Merge.
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]]>The post Design with Code – UXPin Merge Tutorial appeared first on Studio by UXPin.
]]>Are you ready to elevate your design workflow to the next level? In this comprehensive tutorial, we’ll delve into the world of UXPin Merge, empowering you to seamlessly integrate your React app components into the UXPin editor for high-fidelity prototypes.
Gone are the days of static designs. With UXPin Merge, you can dynamically link your React components, ensuring that your prototypes are always in sync with the latest developments in your codebase.
Get ready to unlock the full potential of UXPin Merge – let’s dive in!
UXPin Merge is a technology for designing with coded UI components that are backed with production-ready code. It’s part of UXPin – a code-based design tool for highly realistic and accurate prototyping. With this tech, you can grab all the specs, JSX code, and any other asset and hand them over for developer to make the entire product development workflow 8.6x faster.
UXPin Merge technology works like a drag-and-drop UI builder. You take a component out of the design library in UXPin and put it on the canvas. Then, after you’ve done arranging the layout and setting up components props, you can copy a ready React code (or CSS code for Tailwind library) to your development environment or open it in StackBlitz.
You can build anything you like. From simple dashboards that automate your team operations to more complex, e-commerce stores which front-end is decoupled from the back-end. UXPin has a few templates and patterns to get you started.
We highly recommend you watch a video tutorial of how to use UXPin Merge presented by a real-life web developer, Rachel. She did a wonderful job of walking you through all the panels, functionalities, and features of Merge technology, and she also shows you how to do a design handoff with UXPin Merge.
Watch it on Youtube. Here’s the full playlist of UXPin Merge tutorial.
UXPin Merge supports Storybook components and React components from open-source libraries, such as MUI, Ant design or Bootstrap.
We want to give more details and show you how easy it is to integrate a React-based library into Merge to design with code on a day-to-day basis. All that without learning how to code!
UXPin Merge allows users to import their existing custom React components in a seamless fashion to create interactive prototypes using real code, which is unlike anything else traditional design tools offer.
This eliminates the need for designers to manually maintain a “second” design system within their design tool and instead provides the entire team with a single source of truth. The result? The disconnect between designers and developers is gone when building digital products.
We want to save you time so we’ve designed this tutorial to integrate Mozilla’s React Todo App example with Merge. After the integration, you’ll be able to use the app’s components to design an interactive Todo list prototype within UXPin!
Remember to start by requesting access to Merge – you can do it here. After the verification process and the setup, you’ll be ready to design with code! Also, don’t worry about integrating with GitHub – we don’t have any requirement of where the codebase should be located, so you can use whatever you want!
The Todo app has three React components:
1. Form – create a todo item.
2. FilterButton – filter todos by their current state.
3. Todo – a todo list item.
These components are in the `src/components` directory and are outlined in the screenshot below:
When this tutorial is completed, a designer will be able to create a prototype with these components. Your real-world custom design system (DS) likely has many more than three components. However, the concepts we’ll illustrate in this tutorial should apply to your DS as well.
To begin, fork then clones the following link https://github.com/mdn/todo-react. Then install our UXPin Merge NodeJS package, which includes our CLI.
A custom design system requires two additional config files:
UXPin typically doesn’t need to use your entire existing Webpack build process. We’ll use a more minimal and default build for UXPin. Create a uxpin.webpack.config.js file and paste the following code into it:
const path = require("path");
const webpack = require("webpack");
module.exports = {
output: {
path: path.resolve(__dirname, "build"),
filename: "bundle.js",
publicPath: "/"
},
resolve: {
modules: [__dirname, "node_modules"],
extensions: ["*", ".js", ".jsx"]
},
devtool: "source-map",
module: {
rules: [
{
test: /\.(s*)css$/,
use: [
{
loader: 'style-loader'
},
{
loader: 'css-loader',
options: {
importLoaders: 2
}
},
]
},
{
loader: "babel-loader",
test: /\.js?$/,
exclude: /node_modules/,
options: {
presets: ['@babel/preset-env', '@babel/preset-react'],
}
},
]
}
}
For components you want to use in UXPin Merge, you must specify their file directory in the uxpin.config.js file at the top of the directory of the repo. As you can see in the code snippet below, we’ve only added the ‘Form’ component src/components/Form.js for now and will add the other components later in the tutorial.
Create a uxpin.config.js and paste the following content into the file:
module.exports = {
components: {
categories: [
{
name: 'General',
include: [
'src/components/Form.js',
]
}
],
webpackConfig: 'uxpin.webpack.config.js',
},
name: 'Learn UXPin Merge - React Todo list tutorial'
};
Lastly, Babel-loader will be used by Webpack to create the app bundle. To install babel use the following commands: yarn add babel-loader –dev then yarn install .
CONGRATULATIONS👏 You’re all good to go and have the minimum configuration required to view the Form component.
Using the settings provided in `uxpin.webpack.config.js`, Experimental mode bundles your components and opens a browser window. You can lay out components in a similar fashion as the UXPin Editor. After Experimental Mode loads, drag and drop the Form component from the sidebar onto the project canvas:
We have the Form component but it lacks styling. For that, we’ll create a Global Wrapper Component.
Just like your custom design system, this Todo app contains global styles. These are specified in the `src/index.css` file. All of our components need the styles specified in this file. We can load this file via a Global Wrapper Component. This component will wrap around every component we drag onto the UXPin canvas.
Create a wrapper file:
Copy and paste the following into `UXPinWrapper.js`:
import React from "react";
import '../index.css';
export default function UXPinWrapper({ children }) {
return children;
}
The `import ‘../index.css’;` line ensures our CSS styles are loaded prior to rendering each component.
We need to tell UXPin to use this wrapper file. Add the following to uxpin.config.js:
wrapper: 'src/wrapper/UXPinWrapper.js',
Experimental mode should open a new browser window with a styled Form component:
Now we’ll work on adding the FilterButton to UXPin Merge. These buttons are displayed below the Form component:
Adding this component will be similar to the Form component. However, I’d also like to give designers the ability to specify the text that is displayed within the button. We’ll do that via the `prop-types` package.
Component propTypes are mapped to the UXPin properties panel when editing a component. The existing FilterButton component doesn’t use prop-types so let’s add this to `FilterButton.js`:
import React from "react";
+ import PropTypes from 'prop-types';
function FilterButton(props) {
return (
@@ -15,4 +16,9 @@ function FilterButton(props) {
);
}
+ FilterButton.propTypes = {
+ name: PropTypes.string
+ }
+FilterButton.defaultProps = {
+ name: 'Button Name'
+};
export default FilterButton;
Two of our three components are now working with UXPin Merge. We have one component remaining: the Todo component.
We’re moving on to our final component: the Todo. These are displayed within the list of todo items in the UI:
When adding the FilterButton, we edited the FilterButton.js file to add propTypes. What if you want to isolate your Merge-specific changes and don’t want to modify the source code of your components? We can create a wrapper that is specific to the Todo component for this. It’s similar in concept to the Global wrapper component we used to apply CSS styles but will be specific to the Todo component.
Type the following:
mkdir -p src/components/merge/todo
touch src/components/merge/todo/Todo.js
Copy and paste the following code into Todo.js.
import React from 'react';
import PropTypes from 'prop-types';
// Import the original component
import TodoM from '../../Todo';
function Todo(props) {
return <TodoM {...props}/>
}
Todo.propTypes = {
/**
* If `true`, the todo will be marked as completed.
*/
completed: PropTypes.bool,
/**
* The name of the todo.
*/
name: PropTypes.string,
toggleTaskCompleted: PropTypes.func,
}
Todo.defaultProps = {
name: 'Do Laundry'
};
export default Todo;
We’re importing the original Todo component as `TodoM` and returning this component in our newly defined `Todo` function. We specify propTypes just like we did with the FilterButton component on our newly defined `Todo` wrapper function.
Add ‘src/components/merge/todo/Todo.js’ to uxpin.config.js and restart using ./node_modules/@uxpin/merge-cli/bin/uxpin-merge –disable-tunneling. After Experimental launches a new window, click-and-drag the Todo component onto the canvas:
You’ll see the Todo component along with the default “Do Laundry” todo name. This default name is only applied when using Merge.
Until you push your design system to UXPin the components are only visible to you. To let your design team use these components we need to push the component bundle to UXPin. Creating and pushing a Merge design library requires two steps:
1. Go to your UXPin account
2. Enter the UXPin Editor
3. Create a new library
4. Select the option import React components
5. Copy the Auth token (don’t share it with anyone and do not place it in any files checked into git repository. This token provides direct access to the library on your account.) The process looks like this:
Using the token created from the previous stop, run the following from within the project repo:
./node_modules/@uxpin/merge-cli/bin/uxpin-merge push –token YOUR TOKEN
Your design team can now access the Merge library.
Now that the Merge design library has been pushed its time to test it out within the UXPin editor:
You should have a solid looking prototype:
How does a designer hand off a prototype back to a developer?
Now that we’ve built a quick prototype in UXPin we’re ready to export it back to our app. We can preview the output and then use Spec mode to copy and paste the JSX code for our components.
Click the play button in the upper right corner of the editor. Once the preview loads click the “Spec” link at the top. You can now click on the components and view the JSX code to generate them in the right panel:
It’s great to push an initial version of our design system. However, you’ll likely need to push out quite a few updates over time.
The FilterButton has a “pressed” state to indicate the currently active filter. Looking at the live React app, here’s the difference between the pressed and not-pressed state:
Let’s add support for this state. Make the following change to `src/components/FilterButton.js`:
FilterButton.propTypes = {
- name: PropTypes.string
+ name: PropTypes.string,
+ isPressed: PropTypes.bool
}
Commit the change to git and push to UXPin:
Merge components are automatically synced to the most recently pushed code. To show the latest, reload the tab showing the UXPin editor. Select a FilterButton. In the right panel of the editor you should see a new “isPressed” property.
Select it to activate this state:
Follow this same flow (git commit + uxpin-push) when you make future changes. Prototypes will automatically use the latest pushed version of components.
You’ve taken a React app and pushed its components to UXPin Merge. You’ve also learned how to push updates when you modify components or add new ones. Now your design team can use these components to create high-fidelity prototypes within the UXPin editor.
You can browse the source code for this project on GitHub. To learn more advanced Merge techniques see our Merge docs or reach out to us at hello@uxpin.com.
Don’t have UXPin Merge yet? First, remember to go through the process of requesting access to make the most of designing with code! Try UXPin Merge for free.
The post Design with Code – UXPin Merge Tutorial appeared first on Studio by UXPin.
]]>The post Website Prototyping: The Hands-on Guide appeared first on Studio by UXPin.
]]>A perfect website isn’t made in one smooth creation and launch effort. Seamless and fully functional sites are the result of careful prototyping. Prototypes allow early imperfections to be weeded out of websites and offer opportunities to maximize the effectiveness of your site.
A business’s website is, oftentimes, the first impression made on investors and customers. Understanding how to perfect your website through prototyping is crucial for early success, which is why this article covers website prototyping in depth.
Create a website prototype that you can actually test with users. Build an interactive prototype in UXPin and design a UI that brings the whole team together. Try UXPin for free.
A website prototype is an early version of a site that serves as a starting point. The ability to prototype creates room for exploration, refinement, and perfection in an effective way. One of its best aspects is that it creates a space for development prior to publishing a website.
A prototype can start out in a low-fidelity format and contain a simple outline of the site’s form and function. This outline can evolve into a high-fidelity prototype with all of the details and interactive design intended for the final product.
The flexibility of website prototyping benefits all parties. Designers and developers have a space to perfect their products, while stakeholders can get a realistic idea of the interface early on. Even clients benefit from the flawless user interface that prototyping helps develop.
Let’s highlight the most notable impacts website prototyping offers, so you can visualize how your business will benefit.
Visually appealing platforms are best created through a visually informed process, like prototyping. A powerful system allows multiple iterations, as the early image of a site develops into something fully functional.
The ability to visualize each step of a site’s development in real time gives everyone involved a chance to be included and inspired. Designers and developers have the option to constantly tweak and interact with their work to find the perfect fit for a site. The ability to actively assess the direction of a project also benefits stakeholders who may not fully understand a team’s progress and goal without interactive visuals.
Nothing is more time-consuming and fruitless than completing a project only to find that, at some point, things are headed in the wrong direction and need to be redone. Prototyping is an effective strategy for avoiding these late-development pitfalls.
When teams are able to interact with their design during all stages of construction, feedback is easily generated and implemented. With the ability to test and reorient the direction of a platform at any time, it is far less likely that the end product will miss its goals at completion.
The final product is all about its users, so why not integrate user input as early into the design process as possible?
Prior to a product’s completion, the user interface and user design can be tested on real users with a prototype. This allows for a fully interactive experience, so users can test and provide feedback on all functions of a website.
Website design can be riddled with hidden pitfalls that only become blatantly apparent when the site is published. User interface issues like confusing navigation and inconsistent design styles can diminish your website’s impact.
Interactive prototyping helps mitigate these risks by bringing issues with website form or function into plain view prior to publishing. What would have been a costly complication, is little more than a slight tweak with a prototype.
You can even reduce risks beyond functionality by using a prototype to ensure the product aligns with the visions of stakeholders. An alignment with company goals is much easier to assess when the site can be easily reviewed during its creation by anyone in the company.
A cohesive and smoothly functioning platform is the result of a well-connected team. While there are plenty of ways to foster general teamwork, communication on a singular product is best accomplished with a shared source of information.
A prototype is the perfect central point of information for a website design team to communicate through. Contributions from all members can be seen and interacted with in this format, allowing all members to be on the same page and discuss various points of improvement.
Editing a fully published website is a very complex process that can be avoided with the right tools. The ability to repeatedly create new iterations of a project with ease helps build the best product you can.
An effective and efficient process for creating new iterations of a project encourages teams to make more edits prior to publishing and pursue more creative concepts. As a result, final sites are more likely to run smoothly and stand out from cookie-cutter competitors’ sites.
User research can only go so far. This form of user integration may work for concept creation, but as platforms are developed, more specific user input is needed. Prototypes offer an opportunity to explore user interactions in a way that is unique to your website.
By granting test users access to interact with and review a prototype of a site, teams gain a better understanding of what improvements can be made. Issues that may have otherwise been missed by a busy design team can be highlighted by users, and this information can inspire impactful improvements.
Defining and maintaining scope is an important part of any project, and websites are no exception. With multiple individuals involved in the creation of a website, a loose scope can result in projects taking up more time and resources for developments that are not necessary.
Prototypes act like an outline, allowing teams to define the scope of their work early on. Specifying what features are needed creates a foundation for focus, where any additions that fall outside of the project’s scope can be easily caught and redirected.
Stakeholders may not have an in-depth understanding of website design, making it difficult to describe a product and receive approval. Prototypes provide an accurate visual reference that makes projects easy for stakeholders to perceive and approve.
The later mistakes are caught, the larger and more costly they tend to be. Early resolution of design errors or flaws in a prototype can prevent mistakes from growing into a financial burden in the final version of a site.
Exploration tends to be most inviting and effective when it is easy and without risk. Prototypes provide designers with a risk-free space to indulge in creative whims and the best prototyping systems allow easy access to a variety of design tools.
This form of exploration opens up opportunities for new design styles that might help your website stand out and impress its audience.
If website prototyping sounds like it would benefit your business, that’s great! Here are a few important things to consider before getting started to maximize your prototype’s potential.
Well-executed ideas tend to have one thing in common, research. Understanding how, why, and for whom you plan to design a website should come before all else. Take time to identify your target audience with some preliminary user research studies. Understanding what users want and marrying those concepts with what your website is meant to do can set up a successful foundation.
While you can’t expect to have every answer at such an early phase, it is worth trying to answer every core question you can think of regarding your future website. For example:
The more preliminary work you do, the easier and more precise the following design steps will be. For more information on preliminary work, explore the product development guide.
With all of your key elements and goals in mind, it’s time to create the precursor to your prototype. This original outline is often referred to as a wireframe and its goal is to outline your website’s key features.
This rough draft should detail things like the site’s information architecture, interactive elements, and basic design ideas. Details and precision are not the main goals during this phase, so wireframes can be generated with mockup tools or hand-drawn sketches. A little paper prototyping know-how can go a long way in this stage.
Now it’s time for the main event; a prototype that is flexible, interactive, and capable of representing a completed product. Your wireframe initiates this process, by directing focus towards the key aspects of your design. Meanwhile, the prototype allows for the addition of new details.
The traditional prototyping process can be lengthy and complex, but advancements in technology have simplified prototyping. UXPin is one such tool, designed specifically to improve the efficiency and effectiveness of prototyping in website design.
UXPin prototypes are designed for simplified previewing so your team can check for imperfections and get feedback with ease. Previews can be tested in multiple browsers or even viewed on mobile devices to ensure they meet your standards in all formats. With UXPin Mirror, you can even see the difference your updates make in real time on mobile devices.
A library of advanced features ensures that your UXPin prototype will accurately encapsulate every detail you intend to have in a completed website. Create various states for interactive components, design a drop-down menu that supports smooth navigation, or organize with tab menus, navigational drawers, and many other options.
The opportunities for customization in the prototyping phase don’t stop here. Variables can be added to personalize user experiences and expressions can be used to compute a variety of values, like those in a virtual shopping cart. You can even generate conditional interactions to have your site respond differently based on users’ interactions.
UXPin’s professionally designed prototyping tool allows you to create all of the complex functions necessary for a professional website, through a simplified system that does not require you to learn how to code.
Once you have generated a prototype that fits your goals, it’s time to test. An interactive and fully functioning prototype can be used to test how well users are able to navigate your website. Record how long it takes users to discover and use specific features, identify challenges, and observe how your design is received.
With a flexible prototype, revisions can be easily implemented based on user response and then those revisions can be retested to refine your website into its final form.
When designing for users, you need to know their end goals and actions along the way. The two are called content and user flows, respectively, and together they form the heart of any great website.
But how do we go from an information outline to interactive design? In this post, we’ll discuss how to turn a set of content into a prototype, rapidly.
What are we designing? Many designers start from the outside and work their way in, crafting the containers and framework before examining the information that users spend more time with.
When you start designing from the inside out, you design with the user in mind. What they need to see immediately will gain prominence over what you want them to notice second. Navigation bars deserve less attention than the call to action, for example.
As importantly, a content-first approach is also naturally a mobile-first approach. Mobile devices have more limitations, screen size, and bandwidth to name a few, and so designing within these parameters force you to prioritize content ruthlessly.
A content inventory is an organized list, spreadsheet, or equivalent document containing all the elements relevant to the end-user. A good inventory acts as a hierarchy of information divided into sections.
Your completed content inventory lays out all the possibilities for your user flows.
A complex project like a banking website will require many flows, such as:
Each flow requires a user to weave through multiple content pages. For the sake of this tutorial, we’ll focus just on the credit card payment process, one of the most crucial flows. When you prototype, focus first on the riskiest or most fundamental user flows.
Let’s write it out this user flow:
That sounds like a lot of steps, but there are only three decisions involved: deciding whether or not to pay, choosing an account from which to do so, and choosing to confirm the transaction. Each step must be clear and effortless in our prototype.
In this case, we’ll build a user flow that lets people pay off their credit card balance at a fictional bank.
Given real content, our goal is to build a mid-fi. Unlike lo-fi prototypes, which act like boxy wireframes, or hi-fis, which show branding in place, mid-fis demonstrate the flow of decisions users take to accomplish a task.
If you’re limited on iterations, mid-fi prototypes are the perfect choice since you don’t waste time on visual design but still provide enough detail for user testing.
In a mid-fi, functional prototype, you’ll want to show:
Here’s how we’d make it work for our bank website.
Logging in is easy: a simple form on the bank’s home page lets users securely enter their account. But we don’t neglect this obligatory step because it’s the user’s first interaction with the bank and its brand. Everything from the color scheme to the microcopy must fit with the friendly-yet-professional tone.
Upon entering their username and password, they see a dashboard that includes their account information. The purpose of this screen is to give the person an overview of their accounts. There are no ads, no upsells, and secondary information is pushed to one side. It’s all about their money.
To help them decide if it’s time to pay, we’ll include their credit card balance on this screen.
According to the user flow, we know that the person’s next move is to choose to pay the card balance. That’s an easy click — and presents a second decision. At this point, he or she must choose the account to withdraw money from.
Decisions take time and cognitive power, so we should make choosing an account dead simple. Each account is listed with as little information as necessary (the account name and balance).
Next, the person reaches their third decision: whether or not to commit the transaction. At this point, all they need to know is what the transaction’s about. That means we can eliminate the previous decision’s options.
A new screen, or even a simple modal window, will present the information they need to make that decision. Specifically, the account name, the amount to pay, and the approve and disapprove buttons.
Success! Clicking the right button confirms that the balance is now cleared.
Notice that each screen in this design uses both realistic colors, typography, and layout — in addition to real microcopy. It’s not fully polished, but enough to start testing.
At this point, we just need to add some basic interactions so people can click through the screens. Once that’s finished, it’s time to collect feedback, iterate as needed, and then test with our users.
To complete your prototype, just repeat all the above steps with each user flow.
People visit an interactive website to accomplish a task, not use a widget or admire its graphics. That makes the flow along with real content as important as developing a prototype’s UI.
Content-centric design helps find their way along that path. If you’d like to try what you learned in this guide, go ahead and start your free trial in UXPin.
The post Website Prototyping: The Hands-on Guide appeared first on Studio by UXPin.
]]>The post The Ultimate Guide to Prototype Testing appeared first on Studio by UXPin.
]]>We asked UXTweak to write for you about prototype testing. The following article is a guest post by Daria Krasovskaya, their Head of Content and Designer. Enjoy!
If you have just finished your design prototype and you are looking for ways to validate your design look no further. In this article, we have collated everything you need to know about prototype testing including best practices to take on board when implementing it.
Prototype testing is an excellent way to test a design and to ensure that it meets the needs of the user while serving the goals of the business. Prototype testing is a quintessential user research methodology that can massively help UX teams make data-informed decisions and create user-centered products.
A prototype is a tangible representation of a product that is constructed to validate design concepts and processes, enabling refinement before the product goes to full-scale production. Based on the unique needs of the product and the stage of the product lifecycle different types of prototypes can be deployed:
Prototype testing is a UX methodology that involves the evaluation of a prototype to validate a design or identify areas for improvements before the product advances to full-scale production.
Prototype testing occurs in a critical phase and can help UX professionals ensure that the product aligns with the needs as well as expectations of its users. Depending on the type of prototype, the test can assess general user experience, functionality, usability as well as the overall aesthetics of the product in question.
Engaging in prototype testing can have a host of advantages for the development of a product as it is an unmissable opportunity to see the product through the eyes of its intended users. This adds a unique value to the whole design process and the development of the end product.
Here are the main benefits of conducting prototype testing:
Prototype testing is the epitome of the continuous improvement mindset in UX design. Prototype testing allows UX professionals to identify potential areas for improvement when it comes to the usability, functionality, and aesthetics of a product aiding in this way in the incremental rectification of any flaws. UX is an iterative process and so is prototype testing!
Creating prototypes and testing those early on in the UX process is an excellent way to save money, time, and resources. Prototype testing allows for cost-effective and time-efficient tweaks in the product before this goes into production, saving product professionals from expensive redesigns and reworks.
As mentioned earlier prototypes are tangible representations of a product. Hence, those can act as great tools to ensure that teams are on the same page when it comes to the development of the product.
On top of that, prototype testing offers an unmissable opportunity to gather feedback from internal stakeholders as well as ensure that the product still serves the strategic goals of the business while meeting user needs.
Another critical benefit of prototype testing is that it serves as a risk mitigation mechanism. With prototype testing, UX professionals can identify and address risks and challenges early in the development process boosting in this way the chances of the product being adopted by its intended users.
When it comes to prototype testing, mobile prototype testing should not be neglected. According to Unswitch, the global mobile phone market statistics show that as of 2023 there are 4.6 billion smartphone users worldwide.
Prototype testing is an iterative, dynamic process and should not be perceived as a one-off task to be ticked off a list. Thus, the testing of prototypes can and should happen through product development. In those earlier stages, prototype testing can be a great method to validate a concept.
Once the idea has been validated, prototype testing can help you test basic functionalities and ensure that the product is not against the main mental models of its intended users.
At later stages, just before or after the launch, testing of prototypes can help assess overall user experience and continuously pinpoint areas for improvement to meet the constantly changing user needs.
Prototype testing is a versatile tool, hence why it can be applied to a host of products, spanning software applications and platforms. Any digital product entailing some sort of user interface can be tested using a prototype. However, it is worth noting that physical products such as household appliances or even medical devices can also benefit from prototype user testing.
There are an array of prototype tests out there each serving distinct purposes when it comes to evaluating a product. Quantitative and qualitative testing are the two most well-known categories. Additionally, prototype testing can be characterized either as moderated or unmoderated depending on the presence of a facilitator.
To better learn and digest the unique nature of those categories we have created two handy tables outlining their main characteristics and differences:
Type | Quantitative Testing | Qualitative Testing |
Definition | Collection and analysis of quantitative data that access metrics and key performance indicators. | Collection and analysis of user insights to better understand user behavior. |
Methods | Using analytics tools to track user interactions within the prototype. | Conducting a usability test to observe and find common themes when it comes to the identification of issues. |
Benefits | Offers statistical precision and can quantify the user experience by providing objective metrics. | Offers a deep understanding of the pain points and motivations that underline user behavior. |
Type | Moderated Prototype Testing | Unmoderated Prototype Testing |
Definition | Involving a facilitator that guides users through the testing process. | There is no facilitator involved and users interact independently with the prototype. |
Methods | Think-aloud protocols where users are encouraged to verbalize their thoughts and questions asked by the facilitator are the main methods here. | Remote usability testing and automated analytics are the main methods for collecting data within the unmoderated setting. |
Benefits | Offers opportunities for clarifying or delving deeper into a response. | Offers a cost and time-effective approach to prototype testing. |
If you are just starting your prototype testing journey, this step-by-step guide can help you conduct effective software prototype testing and make data-informed decisions toward more user-centric products.
Start by setting clear objectives for your test. For example, you might want to focus on usability or maybe user satisfaction. Once your goals are all set it is time to choose the type of prototype testing that best suits the needs of the project. Begin by creating testing scenarios that align with the goals of your study. Use your user personas to define your audience and recruit your test participants.
Selecting the right prototype testing tool can make or break your prototype testing efforts. Choose the appropriate tool based on the unique requirements of your testing but also on the ease of integration with your prototyping tool.
Run the prototype sessions and try to capture both qualitative and quantitative data. Do not forget to take thorough notes and create reports so that you don’t miss a beat!
Next up is analyzing the results. Identify patterns and take into consideration both your qualitative and quantitative data before drawing any conclusions. Prioritizing the issues that you identify based on their severity or impact.
Now it is time to translate the findings into actionable recommendations for the design team. Implement the changes on the prototype and make sure to add additional rounds of testing to validate the positive effect of the improvements made. Continue to refine and test until you are happy with the final product.
Here is our top pick when it comes to the prototype testing tools that are currently in the market:
Featuring a seamless integration with the major prototyping tools like UXtweak allows for effortless prototype testing. Its easy-to-use interface makes UXtweak accessible to professionals of all levels while its dedicated support team offers specialist guidance throughout. Last but not least, UXtweak’s platform boasts a user panel for recruitment that can massively streamline your prototype testing studies.
Lookback is another robust tool that enables prototype testing. It boasts a live remote testing tool that allows UX researchers and designers to interact with participants in real-time while its collaboration features foster collaboration among team members.
Userlytics is a comprehensive UX analytics tool that features a remote prototype testing tool. It also boasts a nicely done multimedia feedback tool that allows the participants of the prototype testing to give feedback in different forms such as written notes and audio as well as video.
Optimizely is another great experimentation platform that allows for prototype testing. Boasting tools like A/B testing and remote session recording, this platform offers data-driven insights and personalization features that can up your prototype testing game.
Tip: You can also test the prototype inside of UXPin with our FullStory integration. Nevertheless, we encourage you to give our friends at UXtweak a shot. Try UXtweak for free.
Recruiting participants for prototype testing is a quintessential step in every prototype testing study. The validity of the insights is highly dependent on recruiting quality, and diversified participants who are representative of the target demographic. To achieve this make sure to define the specific characteristics of the targeted population and consult your user personas before you engage in participant recruitment.
Another great tip is to use specific screening questions to ensure that the participants are representative of the demographics you are targeting. Once this is done, do not pigeonhole yourself into recruiting participants solely from one channel.
Instead, use an array of recruitment channels such as social media or relevant online communities to attract diversified participants that will offer richer insights into your study.
Always remember that thoughtful participant recruitment can yield quality and actionable results contributing to a more user-centric product.
If you are looking to start your prototype testing journey, here are a few golden rules to keep in mind:
Integrating both qualitative and quantitative methodologies into your prototype testing studies can go a long way. While numerical stats can help you quantify user behavior, qualitative insights can reveal the ‘why’ behind user behavior. This allows for a more rounded understanding of the intrinsic motivations and needs of the user and results in a more user-centric design process.
When conducting prototype testing it is easy to get carried away and jump pack the sessions with multiple scenarios and edge cases. Stay on track by crafting realistic tasks for the participants. Using real-world tasks will help participants to engage with the prototype in a more realistic way making the insights more actionable.
This is one to treasure! As mentioned earlier, participant recruitment is the alpha and the omega of every prototype testing study. Always aim for diversity in your test participants as this will provide broader insights into needs and expectations and will give you a more comprehensive understanding of your target users.
Last but not least, always ensure consistency across the different prototype testing sessions.
Consistency ensures that the insights gained from your prototype testing sessions are reliable and most importantly comparable.
Here are some common pitfalls to avoid when testing prototypes:
Tempting as it might be, do not fail to take into consideration accessibility in your prototype testing sessions. Failing to do so can result in designs that are not inclusive and that overlook basic user needs.
Mobile users are on the rise so do not ignore mobile prototype testing. Always test the mobile experience and never assume that the desktop performance can be a good indicator of the user experience on mobile devices.
Yes, you’ve read this right! Failing to document insights is one of the major pitfalls when it comes to prototype testing. Do not neglect to thoroughly document and take quality notes from each prototype testing session to avoid losing valuable insights or jumping to conclusions.
Prototype testing plays a crucial role in aligning the design with both the needs of the users and those of the business. This is one of the top user research methodologies that are worth integrating into your UX design process as it can hugely help UX teams build more user-centric products. To get the full out of your prototype testing, adopt an iterative approach towards prototype testing and never treat it as a one-off task to be crossed off your list.
Build interactive prototypes with UXPin, an all-in-one design tool that covers the entire design process, from ideation to design handoff. Try UXPin for free.
The post The Ultimate Guide to Prototype Testing appeared first on Studio by UXPin.
]]>The post Top 5 Prototyping Tools for 2024 appeared first on Studio by UXPin.
]]>Prototyping tool is a product that helps designers create a replica of the final product, used for user testing, presenting to stakeholders, and handing off to developers. Most design tools offer a prototyping as an additional feature, but you will get to an advanced prototyping with dedicated tools.
UXPin is one of the companies leading the code-based design revolution. Sign up for a 14-day free trial to explore UXPin’s advanced prototyping features for your next digital product or web design project.
UXPin is a code-based prototyping tool which means that your design can be fully interactive. Unlike many leading design solutions, UXPin doesn’t need plugins – everything you need for prototyping and testing is built-in!
UXPin gives you the option to download the software on your desktop (Mac & Windows) or use it in the browser. The benefit of downloading UXPin is that you can continue working even when you’re offline.
You can test prototypes in the browser or use UXPin’s Mirror app to run prototypes on mobile devices (including iOS and Android). UXPin’s documentation is excellent, covering every aspect of the tool with step-by-step instructions and video tutorials.
UXPin also has another advantage over the rest of prototyping tools – UXPin Merge for building fully-functioning prototypes with React components.
With Merge, you have the option to sync React components via Git repo, npm or use the Storybook integration for Vue, Angular, Web Components, Ember, and more. It helps design a layout and launch a product 10x faster.
Figma is one of the most widely used design tools. They have a big, engaged community with lots of YouTube content and detailed documentation.
Figma has built-in prototyping functionality with a mobile app to test prototypes on multiple devices. You can work in the browser or download Figma to work offline on your desktop.
While Figma is excellent for early stage concepts, advanced prototyping is still not perfect, and it’s unlikely that designer can create a prototype that’s ready for user testing.
In 2023 Figma added a lot of features that simplify interactive prototyping, yet Figma’s inputs are still limited, and UX researchers can’t test any actions that require users to enter information. The tool makes it difficult to create dynamic user flows that adapt to user interaction.
Add interactions to your prototypes made in Figma. Use a plugin for importing Figma designs to UXPin for interactive prototyping. Check out the tutorial: Quick Tutorial: Make Figma prototypes interactive in UXPin.
Adobe XD is another popular user experience design tool. However, it got discontinued in 2023.
One interesting Adobe UX prototyping feature was Auto-Animate which saved time for specific interactions. With Auto-Animate, you could create the first and last frame of an animation sequence and Adobe XD filled in the rest. The feature didn’t work for all animations, but it saved a significant amount of time when creating something like a parallax effect.
Invision was a strong prototyping component for many years, yet it decided to shut down. It was an amazing prototyping tool, yet compared to other tools on the market, it wasn’t not strong enough for creating interactive UI designs in 2024.
Invision had a great Design System Management feature, which is handy for managing your design system and providing developers with CSS and starter code at handoffs. DSM integrated with Storybook so that designers and developers could create one sharable design systems that would fit into both worlds. Unfortunately, teams using Invision couldn’t use Storybook components to build prototypes like you can with UXPin Merge.
If you’re looking for an InVision’s alternative in 2024, talk to us and see what you can create with UXPin Merge.
Framer is one of the top prototyping tools in 2024 for creating web layouts. It has an AI feature for rapid prototyping. Users type in what kind of a website they want and Framer gives them a design to customize. It embraced AI very quickly.
Other notable features include Layout and Insert Menu, which allow you to design and iterate concepts fast. Although impressive, UXPin offers similar features with Auto-Layout and built-in design libraries.
Framer’s Smart Components feature offers similar functionality to UXPin’s States, but not as comprehensive. Using Variants and Variables, you can give elements a hover or pressed state, like toggling a switch or activating a checkbox.
While Smart Components is a step up from other vector-based design tools, it still doesn’t give you as much fidelity as you get from UXPin’s States, Interactions, Expressions, and Variables features.
Check out more popular prototyping tools and how they stack up against UXPin:
If you’re looking for a design tool, there are plenty (including the five listed above) that designers can use to create beautiful low-fidelity wireframes and mockups.
But designing a user experience requires testing, which means you need high-fidelity prototypes, not mockups! UX designers design products for coded products but conduct user testing on image-based prototypes. It’s impossible to get accurate and meaningful results. Invariably there will be usability issues that make their way into the final product.
With code-based tools like UXPin, designers can build functioning high-fidelity prototypes. Usability participants don’t have to “imagine” that a button or input works; they can use it as they would with a final coded product.
Join the user experience design revolution. Sign up for a 14-day free trial and discover better prototyping and testing with UXPin.
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]]>The post What Is MUI and What Do You Need to Know About It? appeared first on Studio by UXPin.
]]>One of the questions organizations ask themselves at the start of a new project is, “do we adopt a component library or start from scratch?” There are pros and cons to weigh, and it depends on the project’s scope and priorities.
One of the most popular component libraries is MUI – a comprehensive React UI library modelled at first on Google’s Material Design UI.
We’re going to take a look at MUI, why you’d want to use it, what makes it different from other component libraries, and how you can get started designing your next project.
Have you ever wondered what it would be like to design in code? UXPin Merge is a revolutionary technology that allows teams to create fully functioning layouts without design skills. Find out more about Merge.
MUI is a massive library of UI components designers and developers can use to build React applications. The open-source project follows Google’s guidelines for creating components, giving you a customizable library of foundational and advanced UI elements.
MUI also sells a collection of React templates and tools, giving you ready-made user interfaces to tweak for your project.
Designers often use UI kits to build new products or feature add-ons for existing projects. These libraries allow designers to drag and drop the components they need to design interfaces quickly.
Let’s explore 7 reasons why you would want to use the MUI component library.
In today’s highly competitive tech landscape, time-to-market is a metric that organizations always seek to optimize. A component library gives designers and developers a massive headstart with thoroughly tested UI elements ready to go.
Designers can drag and drop elements to build user interfaces and customize components to meet product and branding requirements. Design teams can spend more time designing great customer experiences rather than getting bogged down building and testing UI components from scratch–a process that increases time-to-market significantly!
Usability testing is much faster because designers can prototype, test, and iterate quickly. If a user interface isn’t working during testing, they can make changes on the fly, drawing from a massive library, to get instant feedback from participants and stakeholders.
When it comes to the design handoff, engineers can install the component library and copy/paste changes from prototypes and style guides to develop the product without starting from scratch.
One of the biggest design system governance challenges is maintaining a single source of truth. It’s not uncommon for product teams, UX designers, and developers to have out-of-sync design systems–resulting in errors, rework, and massive headaches and challenges for DesignOps.
Using MUI’s component library can significantly reduce these challenges while creating a single source of truth between design and development. Designers and engineers will still have separate design systems (image-based for designers and code for engineers), but MUI gives them the same starting blocks.
When using Merge with UXPin’s code-based editor, designers and engineers use the same design system components synced via a single repository. Any updates to the repo sync back to UXPin, notifying designers of the changes. You can connect Merge using Git for React component libraries or Storybook for other popular technologies.
Consistency is vital for user experience, building trust, and brand loyalty. Using the same UI components allows designers to increase consistency while minimizing errors and rework.
Scalability is another vital product design factor. If you’re building a design system from scratch, designers must design, prototype, and test new components before scaling the product.
With MUI’s comprehensive UI library, designers can search for the components they need to prototype and scale right away. Engineers can copy/paste the identical React components from MUI and customize them to the designer’s specifications.
MUI X includes a library of advanced React components teams can use to scale complex products even faster, including data grids, date pickers, charts, pagination, filtering, and more.
A component library like MUI comes with detailed documentation for installing, using, updating, and customizing components. Designers and engineers can use this framework to maintain the organization’s design system, making it easier to establish governance systems and protocols.
MUI also provides how-to guides for migrating from one version to the next. So, organizations can take advantage of the latest UI styles, technologies, and trends whenever MUI releases an update.
Those experienced with setting up a design system will know the time and money it takes to ensure every component passes accessibility standards. MUI’s designers have taken great care in designing components to meet WCAD 2.0 accessibility guidelines – reducing the work for researchers and designers.
It’s important to note that even when you design interfaces using accessible components, you must still test navigation and user flows to ensure the product as a whole meets accessibility standards.
MUI’s open-source component UI library empowers startups and young entrepreneurs to build new products–especially in developing nations where they don’t have the same access to education, mentoring, and skills transfer.
The library is also incredibly beneficial for charities, non-profits, NGOs, and similar organizations who want to develop products and tools but don’t have the budget to invest in a design system.
Anyone can leverage the skills of MUI’s talented designers and developers using the same component library used by Fortune 500 companies to develop sophisticated digital products and compete in a global market.
Google’s Material Design UI is arguably one of the best and most comprehensive design libraries in the world. By building on top of Material Design, MUI delivers a React component library to match.
The ability to easily customize MUI using its Theming feature and the libraries’ excellent documentation make it accessible to build products for multinational corporations or a single developer with a product idea.
Because MUI is so widely used, there is a massive global community of designers, researchers, and developers to reach out to for guidance and support. Added to the fact that React is one of the most popular front-end frameworks, makes MUI an attractive component library.
Here are some interesting MUI facts and figures:
Note: MUI’s stats continue to climb. These facts were accurate as of Jan 2022.
Using UXPin Merge’s MUI integration, you can leverage the power of prototyping with UI React components.
MUI helps you create designs with fully functioning code components. With a single source of truth, designers, developers, product teams, and others can collaborate more effectively with fewer errors and friction.
Higher fidelity means better usability testing with meaningful feedback from participants and stakeholders. The result? A better overall user experience and increased business value.
Find out more about UXPin’s MUI kit and how you can sign up to request access to this revolutionary code-based design technology: MUI library in UXPin: Design Faster.
With UXPin Merge, you can build fully functioning high-fidelity prototypes with an open-source component library. With complex UI components like menus, forms, tabs, data tables, date pickers, accordions, and more, you can build beautiful and functional layouts in minutes. Check out Merge.
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]]>The post Best Prototyping Tools that Use React appeared first on Studio by UXPin.
]]>Are you creating a React app or website? If you are, you can use real React components in prototyping. How to that? You will find an answer in this article.
Key tools:
Build React prototypes with your dev’s components coming from Git, Storybook, or npm. Try UXPin Merge and assemble stunning, production-ready layouts 10x faster. Discover UXPin Merge.
UXPin’s Merge technology allows you to import code components from a repository into the design process. You can import your product’s design system or an open-source library to build high-fidelity, fully functioning React prototypes.
With Merge, you can prototype cross-platform applications from wearables to native apps, web applications, and even TVs. You can test prototypes in the browser or via UXPin Mirror for iOS and Android applications.
There are three ways to import code components into UXPin using Merge:
Starts from $119 per month when paid annually.
Pros:
Cons:
StorybookJS is a UI development environment allowing devs to build components in isolation. Developers, designers, and other stakeholders can visualize different states of every UI element, creating a component-driven development environment. It supports various frameworks, including React.
While Storybook is excellent for internal prototyping and component-driven development, it lacks tools and features for user testing. A great workaround is using Merge’s Storybook Integration to import your organization’s Storybook projects for prototyping in UXPin.
Storybook and UXPin Merge combined effectively bridge the gap between designers and developers while creating a single source of truth across the organization.
StorybookJS is open-source and free to use. However, some addons or integrations might have associated costs.
Pros:
Cons:
Framer is a no-code design tool for React websites and web apps. The platform’s latest AI feature lets you create responsive starter templates with a few keywords.
Starts from $5 per month per site (project) when paid annually.
Pros:
Cons:
React-proto is a prototyping tool designed specifically for React developers. It provides a visual interface for creating React components and their relationships. Developers can drag and drop UI elements to establish parent-child relationships between components, designating state location and prop relationships without writing any code.
React-proto is open-source and free to use.
Pros:
Cons:
While there are several great React prototyping tools, UXPin is the only platform offering a designer-friendly, familiar work environment. UXPin looks and feels like any other design tool but increases prototyping scope by enabling designers to prototype using code components, including React, Vue, Angular, and more.
Build production-ready layout with React components from Git repo, Storybook, or imported npm package. Assemble UI and increase your productivity. Discover UXPin Merge.
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]]>The post Functional Prototype – A Short Guide for Digital Product Designers appeared first on Studio by UXPin.
]]>A functional prototype is a working model of a product that demonstrates its core functionalities. Through UXPin’s Merge technology, designers can seamlessly convey their designs to developers.
Key Takeaways:
Merge technology integrates React components into a design editor, allowing designers to create prototypes. These interactive React components are utilized by developers in the final product. After designers construct and test prototypes with users, the design is prepared for development. Discover how UXPin Merge works.
A functional prototype is a dynamic representation of how a product design works. It lets you interact with the product to understand its features and flaws, helping you refine your design for a better user experience.
While traditional prototypes might simulate the appearance or layout of a product, they often fall short in depicting its actual behavior. Functional prototypes, on the other hand, introduce the invaluable element of interactivity. Every click, swipe, or scroll is more than a predefined animation—it’s a glimpse into the user’s journey, offering insights into the product’s usability and efficiency.
Functional and non-functional prototypes primarily differ in the depth of interactivity they offer. Functional prototypes go beyond appearances, letting you experience a product’s behavior, while non-functional prototypes offer a visual preview without being able to interact with the prototype.
A functional prototype thrives on its ability to mimic the actual functionality of a product design. It’s not just about appearances—it’s about actions, interactions, and user experiences. When you interact with a functional prototype, you’re navigating through a scenario that closely mirrors what a user will do in the product. The features work, the buttons click, and the user flow replicates the real product.
Imagine you’re designing a mobile app for a fitness tracker. A functional prototype would allow users to navigate through the interface, tap on buttons to simulate exercise tracking, and even experience the app’s real-time feedback as if they were logging an actual workout. This prototype showcases not only the design but also the real-world usability of the app.
A non-functional prototype predominantly emphasizes the visual aspect of a product. It may look like the final product, sporting its design system components and layout, but it’s devoid of the dynamic interplay that defines user interactions. A non-functional prototype is like a static snapshot—a mere preview of how the product might appear, rather than how it truly functions.
Continuing with the fitness tracker app, a non-functional prototype would capture the visual essence of the app—the layout of screens, the arrangement of buttons, and the overall aesthetic. However, it would lack the ability to simulate interactions. Users wouldn’t be able to tap on buttons or simulate workout tracking; they would merely be able view the app’s static visual representation.
Performing functional prototyping offers several advantages:
For this process, we will create a functional prototype of a signup form to check if the email and password inputs are filled out and validate the email format as well as the password length for a truly real user experience. This is how your hypothetical functional prototype of a signup form will look like:
After selecting the blank document from the dashboard, the artboard will open up, and there you can create your signup form.
Identify the screen size of the platform on which your sign-up form will work on:
Once the blank document is open, you’ll see the canvas:
Design the layout of your sign-up form by adding elements like email and password inputs, along with labels and buttons.
Next, we will set the state and add the interaction:
Repeat this prototyping process for the password input field.
Set up logic to check if the email and password fields are filled out. Display error messages if not. Add a new interaction:
Next, set up the condition to detect if the email input field is empty:
Next, we will confirm the new interaction:
Repeat this prototyping process for the password input field.
Next, we will add a condition to ensure the email input follows a valid email format. Follow the steps above to create a new interaction on the email input field.
Next, we will confirm the new interaction:
Add logic to verify the length of the password input meets the required criteria.
Follow the steps above to create a new interaction on the password input field.
Next, we will confirm the new interaction:
Interact with the prototype to experience the flow and test the validations. Ensure it provides an accurate representation of the final product’s behavior.
By following these steps, you’ll create a functional prototype of a sign-up form that showcases the validation of email and password inputs using UXPin.
Functional prototypes are a vital link between design and development, as demonstrated by our exploration of UXPin’s Merge technology. Merge seamlessly combines design and development by integrating dynamic React components.
This real-time collaboration lets designers test interactive models and streamlines the design-to-production process. Discover UXPin Merge.
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]]>The post What’s the Difference Between Figma vs AdobeXD vs UXPin? appeared first on Studio by UXPin.
]]>Figma, AdobeXD, and UXPin are three leading user experience design tools for designing digital products. We compared these three platforms and how they stack up regarding UI design, mockups, prototyping, and collaboration. Read on to discover which design tool is best for your project demands and team needs.
Key takeaways:
Solve hidden usability issues and identify more business opportunities during the design process with the world’s most advanced user experience design tool. Create a single source of truth across design and development. Discover UXPin Merge.
AdobeXD is a user experience and user interface design tool from Adobe’s extensive Creative Cloud suite. AdobeXD is a platform for designing, prototyping and sharing interactive designs. Its integration within the Adobe ecosystem allows designers to effortlessly transition between tools like Photoshop or Illustrator, streamlining their design process.
Figma is a vector-based design platform built for real-time collaboration. As a browser-based tool, it eliminates barriers to access, ensuring teams can work synchronously regardless of location or device. Figma’s intuitive interface and powerful prototyping capabilities make it a favored choice for UX professionals.
The tool’s emphasis on collaboration, with features allowing multiple designers to edit a project simultaneously, has redefined teamwork in the design space, cementing Figma’s position among top-tier design tools.
Adobe announced its planned acquisition of Figma in September 2022. However, the deal still hasn’t gone through and must pass regulatory scrutiny, including an August 2023 European Commission investigation. The regulator’s primary concern is Adobe’s acquisition, which “may reduce competition in the global markets for the supply of interactive product design software and for digital asset creation tools.”
If this deal goes through, it’s rumored that Adobe will discontinue AdobeXD and bundle Figma into Creative Cloud as its user experience design tool.
UXPin is a code-based design tool enabling designers to create realistic prototypes effortlessly. The tools Forms and built-in design libraries allow designers to build mockups and prototypes, test, and iterate faster than traditional image-based design tools like Figma and AdobeXD.
UXPin’s USP is its ability to render code rather than vector graphics. This code-based approach increases prototyping scope and enhances testing for better feedback from stakeholders and users.
Take digital product design to the next level with UXPin’s Merge technology. Designers can import UI components from a repository and build fully functioning prototypes that look and feel like the final product.
At first glance, UXPin and Figma appear similar. Designers will find component libraries and layers to the left and properties and interactions to the right with the design canvas center for both tools. This familiarity makes switching tools easy, especially for UX designers who like to design in Figma and prototype in UXPin.
Here are some of the key differences between UXPin and Figma:
Image-based design tools like Figma and AdobeXD are great for wireframing, mockups, and basic low-fidelity prototyping but cannot compete with UXPin’s interactive prototyping capabilities.
For example, you can create aesthetically pleasing forms and user flows in Figma and AdobeXD, but the inputs aren’t interactive, so designers can’t get meaningful insights during testing. They must use external tools or work with engineers to build working prototypes.
Conversely, with UXPin’s interactive features, including States, Interactions, Variables, and Expressions, designers can design interactions, user flows, and functionality that mirrors a code-based prototype. These advanced features significantly increase prototyping scope, eliminating the need to include developers–even for complex prototype functionality and API integrations.
Below are pivotal decision-making criteria to help steer you toward Figma, AdobeXD, or UXPin:
“I liked Figma a lot. It’s a huge improvement over my previous go-to design tool, Balsamiq. But now that I’ve learned how to leverage the powerful scripting capabilities of UXPin and design interactive UIs with the same live HTML UI controls that my engineering colleagues will use in the finished product, there’s no way I could go back.” Anthony Hand, Senior UX Designer.
While Figma and AdobeXD deliver on visual design, UXPin’s code-to-design approach sets it apart by bridging the gap between design and development. By rendering actual code instead of vector graphics, UXPin ensures a prototype’s authenticity, sidestepping the common pitfalls of misinterpreted vector-based prototypes and interactivity.
UXPin’s Merge technology integrates UI components from repositories, enabling fully-functional high-fidelity prototypes that accurately reflect the end product. Figma and AdobeXD rely more on visual representations, often requiring additional tools or developers to bring designs to life. This streamlined efficiency positions UXPin at the forefront of a seamless, accurate, and rapid design-to-development process.
Join the code-to-design revolution to create better designs, improve designer/developer collaboration, and deliver better user experiences for your customers with UXPin and Merge technology. Visit our Merge page for more details and how to request access.
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]]>The post How to Design a Date Picker that Makes Your UI Shine appeared first on Studio by UXPin.
]]>Date pickers are some of the most familiar UI patterns in digital product design. UX designers use date pickers on websites, applications, games, enterprise software, operating systems, and more.
Designers must understand how these date pickers will work across screen sizes, operating systems, devices, etc., to test the impact on the product’s aesthetics, functionality, and overall user experience.
UX designers can’t build date pickers using traditional image-based design tools…but they can with UXPin Merge! This technology allows you to import a fully functional date picker from Git repository or npm package, as well as bring one from Storybook.
The date picker that you will sync to UXPin will behave like a date picker in the end product. No need to link static artboards to create interactions! Request access to Merge.
Date pickers are UI patterns that allow users to choose a specific date, time, or combination of both–for example, selecting a date of birth. The purpose of these date pickers is to streamline date capture while ensuring format consistency.
People worldwide use different date formats. For example, the United States places the month before the day (mm/dd/yyyy), whereas the UK uses the day, month, year format.
Although these differences seem subtle, a database cannot distinguish whether the user uses the US or UK format. It can only decipher a date correctly in one or the other format. Let’s look at October 1, 2022, numerically:
In this example, the database would interpret each entry as January rather than October.
Users can also enter this same date multiple ways and use different separators. Here are a few examples:
Date pickers eliminate ambiguity and ensure systems receive a consistent, accurate format by users selecting the day, month, and year individually.
It’s important for designers to recognize how mobile operating systems like iOS and Android display date pickers to users. The native iOS picker uses an infinite scroll UI, while Android applications use a calendar view displaying the entire month.
A mobile date picker aims to make it accessible to a user’s thumb reach. iOS allows users to scroll using their thumb, while Android’s UI is optimized for thumb taps.
While you can use a custom date picker from your design system, using the native options creates familiarity and reduces the product’s learning curve. If you decide to use native date pickers for mobile apps, make sure you’re not creating usability issues, as we pointed out with iOS.
Most desktop websites and applications use calendar date pickers. The extra space and mouse make it easy for users to choose a date with just a few clicks. Many products also provide an input field for users to enter a date manually.
Numerical date input fields work well on desktops too. UX designers must include a placeholder and helpful error messages to guide users toward the correct format.
The most basic date picker is a numerical input or text input field. These fields might include a modal popup with a date picker, or users must type out the date with separators.
Some products offer users the option to type the date or use a modal, like this example from US Web Design Systems.
Placeholders must show users how to format the date, i.e., MM/DD/YYYY. UX designers can take this further by applying an auto-format for the date where separators appear as users complete the month and day. Designers can also add helper text below, so users know how to complete the form. See the example.
Designers commonly use dropdown date-selectors for websites and desktop applications. These date pickers work well with a mouse, but with little space between options, they might be challenging for mobile device users, especially those with large fingers and thumbs.
Dropdown selectors take up more space than a single input field with a calendar modal. And they’re more time-consuming to complete because users have to select the day, month, and year individually.
Dropdown selectors are best for desktop applications and websites but might create bottlenecks for onboarding forms.
Scrolling date pickers work similarly to dropdowns as users choose a day, month, and year separately. These scrollers are most useful on mobile devices where users can use their thumbs to scroll to a day, month, and year.
Many users complain that scrolling date pickers are not suitable for dates far in the future or past. Scrolling through decades takes time and can be challenging for users, especially those with hand or finger disabilities.
The iOS default date picker is the most common example of a scrolling date picker; however, Apple often uses a calendar picker for dates far in the past or future.
Calendar UIs are the most commonly used date pickers. These calendar date pickers work well across operating systems, devices, and screen sizes.
As people are used to seeing calendars in physical and digital formats, these date pickers create familiarity for users, reducing cognitive load and the product’s learning curve.
Calendar UIs are especially helpful for date range pickers, allowing users to visualize their choice and make quick adjustments.
Timeline pickers work well for selecting a short date range (up to a week) or timeframe (a few hours). Timeline UIs are especially useful on mobile devices because users can drag indicators to choose a start and end date.
While you can use timeline pickers for dates, they’re best suited for selecting a time window.
Poorly designed date pickers can be frustrating for users with disabilities and screen readers. Keeping things simple is crucial to ensure date selection is accessible to all users.
Here are some recommendations for making date pickers accessible:
Date picker accessibility resources:
It is important to show users the current date and their selection on calendar pickers. Highlighting the current date gives users a reference for their choice, which is especially important for booking travel and appointments.
Differentiating between the current date and the user’s selection is crucial to avoid confusion. Material UI clarifies this distinction with an outline for the current date and a shaded background for the selected date.
Choosing a date only to find it’s unavailable is one of the most frustrating user experiences. Users have to start their selection over and try until they find availability. Blocking out unavailable dates allows users to choose without returning to the calendar.
Many travel booking apps, including Booking.com and Airbnb, show the price per night below each date so users can find the best rates. This information creates a positive user experience because the product helps users save money.
Calendar user interfaces can be busy and overwhelming. Designers must reduce as many UI elements, lines, and other content to make the calendar easier to read and complete tasks. For example, users don’t need to see the days of the week when choosing their date of birth.
UX designers must also use solid backgrounds for modal overlays to block out content behind the calendar, which may confuse users.
UXPin is an advanced prototyping tool used to create interactive, dynamic, high-fidelity prototypes. Where most prototyping tools require designers to create multiple artboards to prototype just one interaction, UXPin enables designers to use States, Variables, and Conditions to create fully-functioning pages.
To insert a date picker in UXPin, start by clicking on the “Search All Assets” search icon (command + F / Ctrl + F) in the vertical toolbar.
Next, search for “date” or “calendar” using the input field.
Several options will be available under the “Components” heading, some of which are best for touch users and others for keyboard users. “Input calendar”, however, provides a calendar for touch users and an input field for keyboard users, offering the best of both worlds and is perhaps the simplest solution overall.
UXPin Components are already designed to offer great user experiences, but you’ll probably want to style them to match your brand’s visual identity and app/website’s aesthetic. To do this, use the Properties panel on the right.
If you’re using UXPin Design System Libraries (especially Text Styles and Color Styles), you can utilize the Styles that you’ve already established to help maintain some degree of visual consistency between the date picker Component and the rest of your design.
To customize your component, select the Layer that you’d like to style, navigate to your UXPin Design System Library after clicking on the “Design System Libraries” icon (⌥ + 2 / alt + 2), and then select the Style that you’d like to apply to the Layer.
Rather than reinventing the wheel by inserting and styling the same Component over and over again, designers can use production-ready Components that’ve already been built by developers. You can pull them from Git, Storybook, or NPM (no coding required) and they’ll look and work just like the real thing (because they are). Learn about UXPin’s technology that makes this happen. Request access today.
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]]>The post Prototyping in Figma vs UXPin – Possibilities & Limitations appeared first on Studio by UXPin.
]]>Figma prototypes are great for visualization of what the end-product can look like, explaining design decisions, and planning user flow. They fall short when it comes to testing your prototype. This is where UXPin prototypes shine. UXPin helps designers create interactive prototypes that bring quality test results. Let’s analyze both tools.
Key takeaways:
UXPin’s Merge technology allows design teams to build code-based prototypes streamlining the design-to-development transition, offering cost and time savings.
Bridge the gap between design and development and build advanced interactive prototypes using UXPin’s Merge technology. Visit our Merge page to learn more and how to request access.
Figma is a vector-based design tool that enables real-time collaboration. Designers can use Figma to create various design assets, from wireframes to mockups to prototypes and information architecture.
Figma was founded in 2016 as a browser-based vector graphics editing tool, making it an interesting alternative to Adobe products which dominated the market at that time. Many UX/UI design teams fell in love with the simplicity of Figma and started to use the tool in their job – designing user interfaces.
Figma prototypes are great for explaining to other teams what design should look like. The tool is amazing at making creative prototypes, design explorations, and powerful drawings. Figma prototypes lack advanced interactivity that stays within dev’s environment constraints. It’s what UXPin is great at.
UXPin is a code-based full-stack design tool for cross-functional collaboration. UXPin’s biggest benefit is its interactive prototyping capabilities. Designers can build fully functional prototypes that look and feel like the final product. The platform also makes creating wireframes, mockups, map user flows, and information architecture effortless with built-in libraries and forms.
UXPin prototypes can behave like a real product, because designers can put real interactions in their prototypes, store user input while testing, and use real data.
The design tool incorporates all the benefits of an easy-to-use interface with powerful code-backed features allowing designers to:
While Figma offers a reliable solution for prototyping with its collaborative capabilities and component-based approach, UXPin goes further with advanced interactions and a seamless transition from design to development with its Merge technology.
“With UXPin Merge, you can build complex interfaces in half an hour to one hour. In Figma, those interactions would take a week.” Larry Page, UX Lead Designer at Optum.
Figma falls into the “legacy design tool” category. While it’s easy to use, and designers can achieve beautiful Figma designs, the platform hasn’t evolved to meet modern UX design standards.
Here is a quick comparison of UXPin and Figma’s prototyping capabilities.
Figma:
UXPin:
Senior UX Designer, Anthony Hand, wrote a Medium article comparing UXPin and Figma’s prototyping capabilities. The team created a custom Microsoft Fluent web library, including relevant brand colors and third-party icons.
Anthony used a Fluent UI kit in Figma and imported a React UI library GitHub repository into UXPin using Merge technology. The React components included styling and interactive properties defined in the repo and necessary controls and APIs.
Conversely, the Figma UI kit was a static version of the Fluent Design System, requiring designers to set up relevant variants and interactions–albeit with significantly less fidelity and functionality than the React components in UXPin.
Anthony created the same single-page reporting prototype on both platforms to compare UXPin and Figma’s prototyping efficiency. It took him an hour to design the page in Figma and just eight minutes in UXPin.
“The UXPin prototype had live dropdowns, calendar buttons, a sortable data table, and even an interactive Highcharts pie chart!” Anthony Hand, Senior UX Designer.
The prototype Anthony created with UXPin was better quality, had fewer errors, and featured interactive elements thanks to its use of live Microsoft Fluent controls. Conversely, the Figma prototype lacked these interactive qualities, relying on rasterized images that reduce real-time interaction–even though it took more than 8X as long to create.
While Figma serves as a web-based evolution of familiar graphic design platforms and is an advancement over older tools, it still has limitations. UXPin stands out with its focus on “interactive prototypes” through a code-based design approach, allowing designers to create designs that feature live code elements, enhancing the interactivity and realism of the prototypes. Additionally, UXPin offers capabilities for complex interactions on a single page with minimal learning requirements.
“I liked Figma a lot. It’s a huge improvement over my previous go-to design tool, Balsamiq. But now that I’ve learned how to leverage the powerful scripting capabilities of UXPin and design interactive UIs with the same live HTML UI controls that my engineering colleagues will use in the finished product, there’s no way I could go back.” Anthony Hand, Senior UX Designer.
Figma is undoubtedly a fantastic UI design tool but lacks the features necessary to create realistic interactive prototypes. Designers can still do some prototyping in Figma. Here are some examples of where the platform is most useful during the design process:
Here’s where you might want to consider UXPin instead:
The common theme throughout this article is interactivity. Modern digital products require designers to test ideas using interactive prototypes. Why?
When designers use image-based tools for prototyping and user testing, they miss usability issues and business opportunities during the design process. They must add these changes to the product’s UX and technical backlog, increasing debt and avoidable costs.
Merge reduces wasteful and avoidable UX and technical debt with better testing and smoother design handoffs. The design team can import interactive components from a design system repository for prototyping. This fully interactive component library increases prototyping scope, allowing designers to build exact replicas of the final product–impossible to do with image-based tools like Figma.
Users and stakeholders can interact with Merge prototypes like they would the final product, giving design teams accurate, meaningful insights to iterate and improve.
Design handoffs require less documentation and explanation because designers and engineers use exactly the same components. Devs can import the same UI library from the same repository, apply JSX changes from UXPin, and deliver the end product.
“UXPin Merge reduced our engineering time by around 50%. Imagine how much money that saves across an enterprise-level organization with dozens of designers and hundreds of engineers.” Larry Page, UX Lead Designer.
Merge effectively creates a no-code, drag-and-drop prototyping environment for designers. As we learned from Anthony’s case study, switching to Merge allowed him to build a prototype 8X faster in UXPin than Figma using the same UI library.
Making changes to components and prototypes is quick and efficient using UXPin’s Properties Panel. Still, designers can increase efficiency by creating multiple variations and states for a single UI element and saving these in UXPin’s Patterns. Instead of making adjustments in the Properties Panel, designers simply swap components to get instant feedback during testing.
“It’s been so helpful for us to have these high-fidelity prototypes built with UXPin. We build high-fidelity prototypes much quicker and get immediate feedback after the session. If there’s something we can fix immediately, we make that change before the next participant and get feedback much faster than before.” Erica Rider, Product, UX, and DesignOps thought leader.
Take your prototyping to the next level with interactive components using UXPin’s Merge technology. Visit our Merge page for more details and how to request access.
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]]>Review card is a design element that appears on websites and applications to highlight feedback about a product, service or experience.
Solve more usability issues during the design process and deliver incredible user experiences for your customers with UXPin’s interactive prototypes. Sign up for a free trial to explore UXPin’s advanced features.
A review card displays user feedback in a compact, visual format on digital platforms. It’s a familiar UI pattern that presents a user’s evaluation—often accompanied by a rating, comments, and sometimes user-related information.
Review cards display social proof and insights from previous customers, enhancing brand trust, transparency, and credibility to facilitate a conversion–signup, purchase, download, etc.
Allowing reviewers to customize their identity enhances the authenticity of feedback, including:
A review card displays the reviewer’s feedback, including:
Making review patterns interactive helps with community-driven moderation while increasing shares and engagement. Some interactivity designers might consider includes:
Adidas is a great review card UI example for eCommerce. It encourages reviewers to rate its shoes on overall star rating, size, width, comfort, and quality. This five-point rating system gives shoppers a snapshot of the product’s performance while providing Adidas with valuable data to pinpoint issues and improvements.
Like Adidas, Amazon is another good example of an eCommerce review card design. It customizes reviews to meet the product’s features and user needs. For example, this Kindle review interface lets customers rate its built-in light, touch screen, and “easy-to-hold” characteristics.
Yelp is a review site and it makes a great job of focusing on text feedback. The review pattern prioritizes the star rating, text, and media content.
The review form also prioritizes long-form text with prompts like food, service, and ambiance to prompt reviewers on what to mention.
Like Yelp, Trustpilot’s review card prioritizes text content and its signature green-star review component. The footer allows users to like, share, or report the review and also displays the brand’s reply.
The app stores for Apple and Android prioritize a mobile-friendly experience, meaning their review cards must be minimal, only displaying the most crucial information.
This example from the Apple App Store displays the review’s headline, star rating, date, and reviewer’s username. Above, users can see the product’s rating out of five, rating distribution across the five stars, and total ratings. There are also CTAs above and below the review card for users to submit feedback.
Many platforms have app stores for third-party applications and integrations. Shopify’s review card appears below each app description so store owners can read peer feedback.
The minimalist design uses a 2-column layout for desktop so users can see the app’s review breakdown and text reviews. They can also filter reviews by star rating.
Avoid clutter. Make it scannable.
The examples above from top platforms and brands demonstrate that a review card should allow users to grasp the main points at a glance by eliminating unnecessary elements and focusing on the essentials like ratings, reviewer names, and the review text.
Ensure all review cards follow a uniform pattern.
UI and brand consistency are essential for building trust. Review cards must be consistent with the product’s design principles and integrate seamlessly with the surrounding user interface and patterns. This uniformity lets users predict where to find specific information, making their browsing experience smoother and more intuitive.
Make content easier to read.
Whitespace creates separation between components and patterns to enhance readability and scalability while reducing visual fatigue. Designers must apply whitespace and visual hierarchy techniques to review cards so users can read and absorb content with minimal mental effort.
Clearly distinguishable buttons or links.
Designers must make buttons and text links obvious using different colors, underlining, icons, etc. These immediately identifiable interactive elements enable users to complete relevant actions, like sorting, filtering, liking, etc., creating immersive, enjoyable review card experiences.
Minimizing friction through an intuitive and fast review process ensures more users provide feedback. People are more motivated to leave negative reviews, so if you want to encourage more positive ones, you must make every step effortless.
For example, Amazon sends customers a follow-up email or app notification post-purchase to prompt immediate, spontaneous feedback. Amazon’s review UI is simple and intuitive, and they can share images and videos about their product experience effortlessly.
Filtering and sorting enable users to choose how to consume reviews to find the people or content that resonate with their experience or expectations.
For example, Yelp allows users to filter reviews based on rating, time, or relevance and even look for specific keywords for efficient, tailored brand research.
Designing consistent cross-platform experiences.
The cross-platform experience is crucial for modern digital products and review card design. For example, users can access Netflix on TVs, mobile devices, PCs, and tablets. Designers must design review cards for each platform while maintaining the highest standard of consistency.
Testing interactive elements is challenging with traditional image-based design tools. For example, creating a dynamic, fully interactive user flow for writing a review isn’t possible using Figma or Sketch.
UXPin is powered by code, giving designers the same fidelity and functionality capabilities as devs for building interactive prototypes. Design teams can create a review user flow prototype, including:
With UXPin, designers can increase prototyping scope to solve more problems and identify business opportunities during the design process. Designers get better feedback from stakeholders and usability participants to iterate and improve designs using accurate, meaningful data.
UXPin’s prototypes also facilitate a smoother design handoff process with less friction between designers and engineers. Designers don’t need supporting documentation or videos recreating interactivity because they have the tools to build these experiences, interactions, and animations with UXPin.
Streamline your design process, increase prototyping scope, and get better feedback from stakeholders and users with UXPin. Sign up for a free trial to create your first interactive prototype with UXPin.
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]]>Rapid prototyping accelerates the prototype phase, so design teams can push final designs to engineering teams faster. As Facebook Mark Zuckerberg once said, “Move fast and break things!”
Striving for perfection can cost precious time, putting product teams a step behind the competition. Rapid prototyping ensures that design teams only focus on a design’s key features and flows to get the project to market quickly.
Key takeaways:
UXPin’s advanced prototyping features enable design teams to build products faster. Use React components in prototyping and build production-ready prototypes 10x faster. Discover UXPin Merge.
Rapid prototyping is the process of creating high-fidelity prototypes to test user flows and validate ideas fast. The goal of rapid prototyping is speed. Designers focus solely on optimizing the user experience to prevent getting sidetracked by “nice-to-have” features and aesthetics.
The quicker teams get a product to market, the faster it can generate revenue to fund growth and product improvements.
In comparison to rapid prototyping, the traditional prototyping process follows five well-defined stages:
But with the popularization of new ideas such as Lean UX and rapid prototyping, plus the school of thought that wants to get into coding as quickly as possible, this traditional sequential method is becoming outdated.
To recap, let’s look at the four primary benefits of rapid prototyping:
Rapid prototyping is less of a separate process and more a filter for efficiency. In rapid prototyping, you revise quickly based on feedback and shift swiftly to high-fidelity prototyping to get as quality feedback as you can.
The key to rapid prototyping is setting clear objectives and KPIs, so teams only focus on the tasks required to meet those goals.
The following steps apply to rapid prototyping and testing phases—assuming that you have already completed the early stages of the design process.
Where rapid prototyping focuses on the final stages of the design process, interactive wireframes bring speed and efficiency to early-stage design.
With interactive wireframes, UX teams have a massive head start as they move into designing mockups and high-fidelity prototypes.
Download our free e-book on interactive wireframes and learn how this early-stage design strategy can help optimize the rapid prototyping process.
A design system helps designers maintain speed and consistency—essential elements for effective rapid prototyping. Design systems also streamline onboarding new designers or even allow non-designers to build products (like PayPal does with our Merge technology).
UXPin lets you create a design system from scratch or use popular systems like Google’s Material Design, Bootstrap, or iOS. Additionally, you can use ready-to-use interactive UI patterns to build reusable components fast!
Once your design system is complete, creating mockups is as easy as drag-and-drop.
If you prefer to design in Sketch, UXPin’s Sketch import makes it easy for designers to upload mockups to begin prototyping and testing.
With your mockups complete, it’s time to connect user flows and add interactions.
Keep your interactions simple to start. You can even create guidelines for interactions in your design system, so team members just copy and paste. Not only will simple interactions save time, but they also maintain uniformity, keeping the final product clean and consistent. Designers can always come back to refining interactions at a later stage.
Remember, the goal is to only focus on the interactions that matter for users to complete a flow! UX designers must build prototypes that look and feel like the final product to get accurate feedback from testing.
With UXPin, you can create components, variables, add states, and use real data to make your high-fidelity prototypes look and behave exactly like the final product.
Once high-fidelity prototypes are complete, it’s time for testing. With UXPin, you can test prototypes in the browser or download UXPin Mirror (iOS & Android) for testing on mobile devices—you can even lock prototypes in UXPin with password protection to prevent unauthorized access.
UX teams can collect feedback from stakeholders and usability studies to tweak designs before returning to the testing phase to validate the changes.
UX designers might make minor changes during testing to get instant feedback and accelerate the rapid prototyping process.
Traditional design tools render vector or raster graphics. While these graphics might look like the final product, they have limited functionality which doesn’t provide meaningful feedback from testing and stakeholders.
Prototypes created this way require the user to “imagine” that they have entered data or activated an element’s state—like adding a product to their cart or playing a video.
UXPin is a code-based design tool. When a designer draws something on the canvas, UXPin renders HTML/CSS/JS code. As UXPin is code-based, we went one step further and introduced Merge technology that integrates with Git or Storybook, and brings all the components your devs coded for the design system into UXPin library so that you can reuse them! The result? You can prototype with ready and fully interactive UI elements without designing from scratch.
Test participants and stakeholders no longer have to “imagine” what will happen when they interact with a UXPin prototype because it looks and functions like the final product! Using actual data from JSON, Google Sheets, or CSV, designers can also simulate an authentic product experience and make quick changes to test multiple scenarios.
Not only does UXPin Merge accelerate rapid prototyping with an authentic user experience and meaningful feedback, but it also makes the transition from designing to engineering and on to the final product significantly quicker.
UXPin Merge forms the core of PayPal’s DesignOps 2.0—where product team members (not designers) use rapid prototyping to build interfaces for PayPal’s internal tools.
Essentially, UXPin Merge provides PayPal’s product team with a no-code drag-and-drop tool to build user interfaces and test high-fidelity prototypes with React components. Additionally, PayPal’s product managers import real information from JSON, Google Sheets, or CSV—giving prototypes final product functionality.
Instead of taking part in the prototyping and testing process, PayPal’s UX designers (of which there are only three to 3,000 developers!) act as mentors to product teams, providing guidance and support when necessary.
With code components, PayPal’s engineers can develop the product team’s prototypes significantly faster than using a vector or raster-based design tool.
If PayPal can achieve efficient rapid prototyping with just three UX designers, imagine what UXPin Merge could do for your design process. Discover UXPin Merge.
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